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impact-city-game-director
Owns the Impact City MVP from repo scan to final build. Use first and throughout.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Owns the Impact City MVP from repo scan to final build. Use first and throughout.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Production agent harness for designing, creating, organizing, validating, and documenting Impact City game assets. CLI at agents/pi-game-creator/.
Drives Blender 5.1 headless on the user's laptop to generate Impact City 3D assets. Verified working.
Turns real AI risks into age-appropriate codex content. Use for all AI-risk educational content.
Prepares a clean asset workflow. Use when creating or organizing visual/audio assets.
Applies the Emerald Gothic Hopepunk visual system. Use after a playable route exists.
Connects positive game actions to transparent impact tracking. Use for any mission/rebuild/purchase/dashboard event.
| name | impact-city-game-director |
| description | Owns the Impact City MVP from repo scan to final build. Use first and throughout. |
Own the playable Impact City MVP end-to-end: inspect repo architecture, choose the implementation path, preserve existing patterns, wire the game shell/state/missions/codex/rebuild/dashboard, and keep the build locked to the MVP vertical slice.
First and throughout the build. Before any feature work, before any art, and whenever scope decisions arise.
impact-city-builder-verse).Main Menu → Intro → Rustgarden Hub → M1 Compliance Gate → M2 Poisoned Prompt → M3 First Tablet: Consent → Rebuild one asset → Impact Dashboard → Persistent save./game route with the full loop above./game route loads, the full loop is playable, progress persists after refresh.