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fxgl-procedural

Generate procedural content in FXGL — create random dungeon layouts with DungeonGenerator and DungeonConfig (room size, count, grid dimensions), generate perfect mazes with MazeGenerator, convert generated Grid2D cells to spawned game entities via EntityFactory, seed generation for reproducible levels, mark special rooms (start, boss, treasure), solve generated mazes with A*, and integrate procedural levels with SaveLoadService for level codes. Use this skill when building a roguelike, endless runner, procedurally generated dungeon crawler, or any game where levels are generated at runtime rather than hand-crafted.

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来源信息

仓库
JohannesRabauer/fxgl-skills
最近来源活动
2026年6月4日 06:53
检测到的 SKILL.md 语言
英语
星标
0
分支
0

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。