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kyh/vibedgames

SkillsMP 已收集 kyh/vibedgames 中的 36 个 Skill。打开任一 Skill 可查看来源和详情。

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这个仓库中的 skills

已展示 36 / 36 个已收集 Skill。

职业分类
特效艺术家和动画师
描述

Turn a character anchor into an engine-loadable animated spritesheet by generating ONE labeled pose-board image (a grid of the same character in the frames of an action) and slicing it. Works for any action — idle, run, jump, attack, hurt, crouch, death,…

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Infer structure/metadata from Aseprite files (.ase/.aseprite; common typo .aes): parse headers/frames/chunks (layers, cels, tags, slices, palettes, tilesets), compute durations/bounds, and generate JSON for engines/tools.

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Asset pipeline utilities for 2D game projects: validate an asset manifest against PNGs on disk, probe sprite sheets/tilesets to find non-empty grid frames, and report PNG dimensions. Use when adding/updating art, debugging missing/unused assets, auditing…

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Recover the true low-resolution pixel grid from upscaled or AI-generated fake pixel art PNGs. Use for snap-to-grid cleanup, native-resolution sprite assets, palette-quantized game art, and known-layout spritesheets. Bundles self-contained Node scripts (no…

原文语言:英语

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职业分类
其他计算机职业
描述

Enhanced skill creation framework emphasizing philosophy-first design, anti-pattern prevention, and variation encouragement. Use when creating new skills, improving existing skills, analyzing skill quality, or when users request help designing effective…

原文语言:英语

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职业分类
网页开发工程师
描述

Build 3D browser apps AND games with Three.js (r150+, ES modules): scene setup, geometries, materials, lighting, animation, GLTF models, physics (Rapier/cannon-es/arcade), character controllers, follow/third-person cameras, fixed-timestep loops,…

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Drive a real browser to play a game and prove it works — smoke checks, scripted bot playtests, softlock detection, canvas/WebGL determinism, screenshots and visual diffs — via `vg playtest` (agent-browser). Use for canvas/WebGL games (Phaser, Three.js) and…

原文语言:英语

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职业分类
软件开发工程师
描述

REQUIRES `uv` + Python 3.12 and a one-time `git clone` — unlike the other asset skills, this one is not Node-only. Turn a generated reference image into a rigged, procedural Three.js prop — code, not a mesh file. Generate ONE clean product-shot reference with…

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds. Trigger for "pixel art character", "sprite sheet", "walk cycle", "game sprites", "isometric sprites", "side-scroller assets", "RPG character sprites",…

原文语言:英语

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职业分类
软件开发工程师
描述

Deploy browser games to vibedgames. Use when the user wants to deploy, publish, ship, or host a game — especially static HTML/JS games built with Vite, Phaser, Three.js, or plain HTML. Triggers on: 'deploy this game', 'publish my game', 'ship it', 'host…

原文语言:英语

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职业分类
软件开发工程师
描述

Bump, build, publish, tag, and changelog vibedgames npm packages — `vibedgames` (CLI), `@vibedgames/multiplayer`, and/or `@vibedgames/gamepad`. Skips packages with no changes since last release. Use when the user wants to ship a new version. Args optional:…

原文语言:英语

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职业分类
软件开发工程师
描述

The end-to-end recipe for building a GREAT browser game from a one-line idea, plus the craft checklist that separates a tech demo from something fun. Use when the user says 'make a game', 'build a [genre] game' ('make a pixel art top-down slasher', 'build a…

原文语言:英语

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职业分类
其他高等院校教师
描述

Teach the user end-to-end browser game development over multiple sessions — design, engine, art, audio, juice, multiplayer, shipping — by building real games together. Use when the user wants to LEARN to make games themselves: 'teach me game development', 'I…

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Build consistent character designs and character media with `vg generate`. Use this for original characters, reference sheets, expression sheets, outfit variations, identity-preserving edits, and character-to-video workflows.

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Design cinematic image and video prompts for `vg generate`. Use this for shot language, camera movement, lighting, lens choices, color grade, film texture, scene blocking, and production-ready visual direction.

原文语言:英语

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职业分类
软件开发工程师
描述

Use the `vg generate` CLI to search, inspect, run, and manage 1200+ generative model endpoints. Trigger when the user asks to "generate an image", "make a video", "search models", "run a model", "fetch schema", "check pricing", "upload an asset", "queue async…

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Design and execute multi-step media workflows with `vg generate` — both opinionated use-case recipes and custom pipelines. Use for any production that needs more than a single endpoint call: "make a commercial", "ad creative", "product photography",…

原文语言:英语

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职业分类
软件开发工程师
描述

Choose the right model endpoint for a given task, and the default endpoint IDs the production skills (character-design, cinematography, storytelling, pixel-art, regenerate-3d, media-workflow) use when the user has not named a model. Modality-organized catalog…

原文语言:英语

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职业分类
软件开发工程师
描述

Model-family-specific prompt craft for model endpoints. Trigger when the user mentions a specific model family by name and asks how to prompt it ("how do I prompt Kling", "GPT Image 2 prompt structure", "Happy Horse tips"), or when prompts to a routed…

原文语言:英语

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职业分类
影片与视频编辑
描述

Build multi-shot narrative image, video, and audio workflows with `vg generate`. Use this for storyboards, shot lists, multi-prompt video, first-frame to last-frame pipelines, social stories, brand films, and sequence continuity.

原文语言:英语

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职业分类
软件开发工程师
描述

Fork another vibedgames project's source to build on it, and ship your own source so others can fork you. Use when the user wants to remix, fork, clone, or build on top of an existing deployed game, or asks how source-on-deploy works. Triggers: 'fork [slug]',…

原文语言:英语

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职业分类
软件开发工程师
描述

Add multiplayer to browser games using @vibedgames/multiplayer. Use when the user wants to add multiplayer, real-time sync, shared state, player state, or co-op/PvP to a web game. Triggers on: 'make it multiplayer', 'add multiplayer', 'sync between players',…

原文语言:英语

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职业分类
软件开发工程师
描述

Interview the user relentlessly about the game they want to make until the idea is build-ready, resolving each branch of the design tree one question at a time. Use when the user has a fuzzy or one-line game idea and wants to flesh it out before building:…

原文语言:英语

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职业分类
网页开发工程师
描述

Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assets_index animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.

原文语言:英语

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职业分类
网页开发工程师
描述

Build 2D browser games with Phaser 4: scene lifecycle, sprites, Arcade/Matter physics, tilemaps, WebGL rendering, filters, lighting, shaders, DynamicTexture/RenderTexture, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4 migration. Trigger: phaser, phaser…

原文语言:英语

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职业分类
特效艺术家和动画师
描述

2D game animation craft — timing & spacing, frame budgets per clip (idle/walk/run/attack/death), the responsiveness-vs-weight contract, cancel windows, smears, silhouette readability, secondary motion — from Williams' Survival Kit, Mariel Cartwright's…

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Structured game-design critique: review a game through Schell's design lenses, Wright's systems-and-emergence lenses, and the MDA framework, producing severity-ranked findings with concrete fixes. Use when the user asks 'is my game fun?', 'review my game…

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Deep game-feel and juice reference — input forgiveness windows, movement curves, movement depth & player expression, hit stop, trauma-based screen shake, squash & stretch, camera kick, audio feel — with concrete numbers from the canonical sources (Swink,…

原文语言:英语

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职业分类
软件开发工程师
描述

Level, wave, and arena design patterns from the canon (Nintendo's kishōtenketsu, Scott Rogers' Disneyland weenies, Celeste's room design, Valve's experiential density) — structure, pacing, teaching through geometry, guiding the eye, wave grammar for endless…

原文语言:英语

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职业分类
软件开发工程师
描述

Real-time 2D VFX cookbook — layered explosions, hit sparks, muzzle flashes, trails, smoke, pickups, heals, shockwaves, weather — with particle parameter recipes, color/readability rules, and mobile-browser performance budgets, from Diablo's VFX talk, Riot's…

原文语言:英语

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职业分类
软件开发工程师
描述

Game interface craft — HUD zoning and hierarchy, fixed-width numerals, alert-color roles, meters over stat cards, menu/overlay states, touch controls (44px targets, safe-area insets, pointer-release handling) — for Phaser, Three.js, and DOM overlays. Use…

原文语言:英语

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职业分类
网页开发工程师
描述

Build a fully-interactive 3D character-selector experience powered entirely by `vg generate`. Generates stylized characters (FLUX.2 / GPT-Image-2), rigged animated GLBs (Meshy v6), themed companion creatures, per-character PATINA floor textures, looped…

原文语言:英语

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职业分类
网页开发工程师
描述

Add on-screen touch controls (virtual joystick + buttons) to browser games using @vibedgames/gamepad. Use when the user wants mobile/touch controls, a virtual joystick or d-pad, on-screen action buttons, or to make a desktop game playable on phones. Triggers…

原文语言:英语

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职业分类
软件开发工程师
描述

Scope-cutting and shipping discipline from Derek Yu's 'Finishing a Game' and 'Death Loops', jam culture, and veteran shipping practice — diagnose why a game project stalled, cut to a shippable core, define a binary finish line, ship it. Use when: a game…

原文语言:英语

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职业分类
软件开发工程师
描述

Game systems, loops, economy and balance math — core-loop construction, sources/sinks, cost & power curves with real formulas, loot tables, pity timers, prestige math, dominant-strategy audits — from Schreiber's Game Balance Concepts, Daniel Cook's skill…

原文语言:英语

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职业分类
软件开发工程师
描述

First-30-seconds design, invisible tutorials, difficulty curves, failure/retry loops and assist modes for link-shared browser games — distilled from George Fan's PvZ tutorial rules, Jenova Chen's flow thesis, Koster's Theory of Fun, Juul's Art of Failure, and…

原文语言:英语

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已展示 36 / 36 个已收集 Skill。