| name | character-design |
| description | Build consistent character designs and character media with `vg generate`. Use this for original characters, reference sheets, expression sheets, outfit variations, identity-preserving edits, and character-to-video workflows. |
Character design with vg generate
Use this skill when the user wants to create, refine, or preserve a character.
Load the reference files when needed:
references/anchor-system.md
references/prompt-patterns.md
references/examples.md
Load model-catalog alongside this skill for default endpoint choices.
The main objective is consistency. Keep the character anchor stable and change
only the requested scene, expression, outfit, camera, or action.
Inputs to collect
Only ask for missing inputs that affect identity or model routing.
- Character type: realistic human, stylized, anime, mascot, fantasy, sci-fi.
- Identity anchor: age range, face shape, hair, eyes, build, posture, marks.
- Style: photographic, 3D, illustration, manga, comic, game concept art.
- Needed outputs: portrait, full body, turnaround, expression sheet, outfit
set, action still, video shot, edit of an existing character.
- References: source image, approved design, costume, pose, style board.
- Consistency level: exploratory, pitch-ready, production continuity.
- Model preference:
model-catalog defaults unless the user names one.
Genmedia workflow
Follow the standard workflow in the generate skill: resolve endpoint → inspect schema/pricing → upload references → run (stills inline, video --async + status) → download to . Default endpoint IDs are in the Model routing section below; routing details live in .