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kyh
GitHub 创作者资料

kyh

按仓库查看 5 个 GitHub 仓库中的 55 个已收集 skills。

已收集 skills
55
仓库
5
更新
2026年8月23日
仓库浏览

仓库与代表性 skills

animated-spritesheets
特效艺术家和动画师

Turn a character anchor into an engine-loadable animated spritesheet by generating ONE labeled pose-board image (a grid of the same character in the frames of an action) and slicing it. Works for any action — idle, run, jump, attack, hurt, crouch, death,…

2026年8月21日
aseprite
特效艺术家和动画师

Infer structure/metadata from Aseprite files (.ase/.aseprite; common typo .aes): parse headers/frames/chunks (layers, cels, tags, slices, palettes, tilesets), compute durations/bounds, and generate JSON for engines/tools.

2026年8月21日
asset-pipeline
特效艺术家和动画师

Asset pipeline utilities for 2D game projects: validate an asset manifest against PNGs on disk, probe sprite sheets/tilesets to find non-empty grid frames, and report PNG dimensions. Use when adding/updating art, debugging missing/unused assets, auditing…

2026年8月21日
pixel-snapper
特效艺术家和动画师

Recover the true low-resolution pixel grid from upscaled or AI-generated fake pixel art PNGs. Use for snap-to-grid cleanup, native-resolution sprite assets, palette-quantized game art, and known-layout spritesheets. Bundles self-contained Node scripts (no…

2026年8月21日
skill-creator
其他计算机职业

Enhanced skill creation framework emphasizing philosophy-first design, anti-pattern prevention, and variation encouragement. Use when creating new skills, improving existing skills, analyzing skill quality, or when users request help designing effective…

2026年8月21日
threejs
网页开发工程师

Build 3D browser apps AND games with Three.js (r150+, ES modules): scene setup, geometries, materials, lighting, animation, GLTF models, physics (Rapier/cannon-es/arcade), character controllers, follow/third-person cameras, fixed-timestep loops,…

2026年8月19日
playtest
软件质量保证分析师与测试员

Drive a real browser to play a game and prove it works — smoke checks, scripted bot playtests, softlock detection, canvas/WebGL determinism, screenshots and visual diffs — via `vg playtest` (agent-browser). Use for canvas/WebGL games (Phaser, Three.js) and…

2026年8月19日
image-to-threejs
软件开发工程师

REQUIRES `uv` + Python 3.12 and a one-time `git clone` — unlike the other asset skills, this one is not Node-only. Turn a generated reference image into a rigged, procedural Three.js prop — code, not a mesh file. Generate ONE clean product-shot reference with…

2026年8月17日
已展示 8 / 36 个已收集 Skill。
update-all
未分类

Update all packages to latest across all projects defined in ~/.zshrc pupa(). Handles breaking changes, fixes build failures, and commits per project. Smarter version of the pupa() shell function. Use when you want to bulk-update dependencies.

2026年8月16日
release
软件开发工程师

Bump, build, publish, tag, and changelog the publishable npm packages in this monorepo — `kyh` (CLI), `@kyh/skills`, and the lockstep config pair `@kyh/eslint-config` + `@kyh/tsconfig`. Skips packages with no changes since their last release. Use when the…

2026年7月25日
librarian
软件开发工程师

Multi-repository codebase exploration. Research library internals, find code patterns, understand architecture, compare implementations across GitHub/npm/PyPI/crates. Use when needing deep understanding of how libraries work, finding implementations across…

2026年7月22日
pr-lifecycle
软件开发工程师

Monitor a PR for bot review comments (Claude, Cursor, Copilot, etc.), address all feedback, push fixes, and repeat until clean. Use when you want to babysit a PR through automated review cycles. Accepts optional PR number or URL as argument.

2026年7月22日
push
软件开发工程师

Commit and push changes. If on main, pushes directly. If on a branch, pushes and creates a PR. Use when you want to commit and ship changes.

2026年7月22日
simplify-lifecycle
软件开发工程师

Full architecture sweep that finds and fixes simplification opportunities in a loop until convergence. Analyzes the entire app structure, removes dead code, flattens unnecessary abstractions, consolidates duplicates, and simplifies over-engineered patterns.…

2026年7月22日
sync-conventions
软件开发工程师

Audit and fix convention drift across all projects defined in ~/.zshrc pupa(). Checks tooling choice (oxlint/oxfmt vs eslint/prettier), oxlint type-safety rules, script consistency, tsconfig, stale config references, database tooling (drizzle push scripts +…

2026年7月22日
architect
软件开发工程师

Senior engineering advisor for code reviews, architecture decisions, complex debugging, and planning.

2026年6月4日
已展示 5 / 5 个仓库
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