| name | 3dsmax-modeling |
| description | Domain skill - create basic 3ds Max primitive geometry on the main thread. Use when adding boxes, spheres, cylinders, or planes. Not for mesh editing, import/export, or material assignment. |
| license | MIT |
| compatibility | dcc-mcp-core 0.17+, 3ds Max 2024+ |
| metadata | {"dcc-mcp":{"dcc":"3dsmax","version":"1.0.0","layer":"domain","stage":"authoring","search-hint":"3ds Max create box sphere cylinder plane primitive geometry modeling position","tags":"3dsmax, modeling, geometry, primitives","tools":"tools.yaml"}} |
3ds Max Modeling Tools
Create basic primitive geometry in the current 3ds Max scene. All tools touch
the live scene through pymxs, so they declare affinity: main.
Tool contracts live in tools.yaml. Scripts keep host API access behind
adapter helpers so metadata discovery remains safe outside 3ds Max.