| name | blender-rigging |
| description | Blender authoring skill for armatures, bones, constraints, armature binding, shape keys, drivers, and simple retargeting. Use this for character setup before falling back to blender-scripting. |
| license | MIT |
| allowed-tools | ["Bash","Read"] |
| metadata | {"dcc-mcp":{"dcc":"blender","layer":"domain","stage":"authoring","version":"1.0.0","tags":["blender","rigging","armature","pose","constraints","drivers","shape-keys","retargeting"],"search-hint":"rigging, armature, bones, create bone, constraints, skinning, armature modifier, shape keys, drivers, retarget animation","tools":"tools.yaml"}} |
blender-rigging
Typed rigging tools for Blender armatures and character setup. Load this skill
when creating armatures or bones, binding meshes, adding constraints, creating
shape keys or drivers, or copying pose/action data between compatible rigs.
Prefer blender-pose-library for saving and loading reusable poses,
blender-animation for keyframe editing and baking, and blender-scripting
only after checking this typed surface.