Blender reusable light rigs, HDRI/world setup, light grouping, and render-view controls
原文语言:英语
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SkillsMP 已收集 loonghao/dcc-mcp-blender 中的 27 个 Skill。打开任一 Skill 可查看来源和详情。
已展示 27 / 27 个已收集 Skill。
Blender reusable light rigs, HDRI/world setup, light grouping, and render-view controls
原文语言:英语
Blender material presets, shader assignments, texture images, and color-management helpers
原文语言:英语
Blender texture, lighting, ambient-occlusion, and transfer-map baking helpers
原文语言:英语
Blender local asset metadata, project context, publish manifests, and package prep
原文语言:英语
Blender scene, mesh, material, animation, and export readiness validation
原文语言:英语
Blender add-on development diagnostics, reloads, UI metadata, and environment checks
原文语言:英语
Blender rigid body, cloth, collision, and simulation cache tools
原文语言:英语
Blender Geometry Nodes group, modifier, and exposed input tools
原文语言:英语
Blender shader and shared node graph editing tools
原文语言:英语
Blender export preset skill for saving, loading, listing, and deleting reusable scene-stored export options for interchange workflows.
原文语言:英语
Blender geometry creation and export tools for real bpy workflows
原文语言:英语
Blender interchange skill for typed FBX/OBJ imports, GLTF/USD/Alembic exports, and repeatable batch exports. Use for moving assets between DCC, game, and pipeline tools before falling back to scripting.
原文语言:英语
Blender shot export skill for camera metadata and shot frame-range delivery.
原文语言:英语
Blender animation — keyframes, frame ranges, curve inspection, key deletion, and baking
原文语言:英语
Blender pose library skill for listing, saving, loading, and mirroring reusable armature poses stored on Blender armature objects.
原文语言:英语
Blender authoring skill for armatures, bones, constraints, armature binding, shape keys, drivers, and simple retargeting. Use this for character setup before falling back to blender-scripting.
原文语言:英语
Blender authoring skill for polygon mesh inspection, cleanup, topology mutations, mesh extraction, mirroring, and material-based face selection. Use this before falling back to blender-scripting whenever a workflow edits mesh topology directly.
原文语言:英语
Blender object manipulation — create, delete, move, rotate, scale and duplicate objects
原文语言:英语
Blender authoring skill for UV maps, texture coordinate projection, unwraps, island inspection, packing, and normalization. Use this before falling back to blender-scripting whenever a task touches UVs or texture coordinates.
原文语言:英语
Blender camera management — create, configure and set active cameras
原文语言:英语
Blender collection management — create, link objects, and organize scene hierarchy
原文语言:英语
Blender lighting — create, configure and manage lights and world background
原文语言:英语
Blender material system — create, assign, modify and list materials
原文语言:英语
Blender mesh operations — modifiers, subdivision, and mesh editing
原文语言:英语
Blender rendering — render scenes, capture viewport images, set render settings, manage cameras
原文语言:无法判定
Blender scene management — create, open, save, list and inspect scene objects
原文语言:英语
Execute Python code or scripts inside Blender's Python interpreter
原文语言:英语