Skip to main content
majidmanzarpour
GitHub 创作者资料

majidmanzarpour

按仓库查看 1 个 GitHub 仓库中的 9 个已收集 skills。

已收集 skills
9
仓库
1
更新
2026年7月16日
仓库分布

Skills 分布在哪些仓库

按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

仓库浏览

仓库与代表性 skills

threejs-gameplay-systems
软件开发工程师

Build and iterate playable Three.js game systems. Combines starter scaffold creation, architecture, game design, level design, gameplay implementation, combat/encounter design, and game-feel tuning (hitstop, screenshake, easing, impact feedback). Use for…

2026年7月16日
threejs-qa-release
软件质量保证分析师与测试员

Verify and release Three.js browser games. Combines playtest QA, automated bot playtests, mobile/responsive checks, production builds, preview verification, static-hosting base paths, debug gating, bundle review, screenshots, visual test harness decisions,…

2026年7月16日
threejs-aaa-graphics-builder
网页开发工程师

Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. Combines art-direction critique, procedural model building, technical art, mandatory external asset sourcing decisions, threejs-3d-generator assets,…

2026年7月6日
threejs-3d-generator
软件开发工程师

Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API. Use for text-to-3D, image-to-3D, 2D concept to 3D conversion, game-ready GLB/FBX assets, characters, creatures, buildings, props, weapons,…

2026年7月6日
threejs-audio-generator
软件开发工程师

Generate, convert, clean, and prepare audio assets for Three.js browser games using ElevenLabs. Use for sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature or boss stingers, announcer/dialogue TTS, scratch-performance voice…

2026年7月6日
threejs-debug-profiler
软件开发工程师

Debug and profile Three.js browser games. Combines scene debugging, render/runtime/loading/animation/resize/mobile input fixes, performance profiling, draw calls, triangles, textures, memory, shader/post-processing cost, bundle size, and mobile DPR/input…

2026年7月6日
threejs-game-director
软件开发工程师

Primary entrypoint for complete Three.js browser game creation and premium iteration. Use by default for build-a-game, upgrade, polish, premium, AAA, high-fidelity, showcase, from-scratch, endless runner, arcade, action, or release-ready requests.…

2026年7月6日
threejs-game-ui-designer
网页与数字界面设计师

Design premium Three.js game UI. Use for HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

2026年7月6日
已展示 8 / 9 个已收集 Skill。
已展示 1 / 1 个仓库
已展示全部仓库