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MikeTreml/MissionControl - 第 40 页

SkillsMP 已收集 MikeTreml/MissionControl 中的 1,968 个 Skill。打开任一 Skill 可查看来源和详情。

MikeTreml/MissionControl

已展示 40 / 1,968 个已收集 Skill。

职业分类
软件开发工程师
描述

Unreal Engine integration skill for C++/Blueprint development, actor lifecycle management, plugin development, and editor automation. Enables LLMs to interact with Unreal Editor through MCP servers for level manipulation, Blueprint generation, and automated…

原文语言:英语

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职业分类
软件开发工程师
描述

Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.

原文语言:英语

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职业分类
软件开发工程师
描述

Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.

原文语言:英语

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职业分类
软件开发工程师
描述

Unreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions.

原文语言:英语

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职业分类
软件开发工程师
描述

Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.

原文语言:英语

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职业分类
软件开发工程师
描述

Unreal Engine Nanite skill for virtualized geometry, mesh streaming, and LOD-free workflows.

原文语言:英语

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职业分类
软件开发工程师
描述

Unreal Engine networking skill for replication, RPCs, relevancy, and dedicated server architecture.

原文语言:英语

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职业分类
软件开发工程师
描述

Unreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.

原文语言:英语

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职业分类
软件开发工程师
描述

Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.

原文语言:英语

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职业分类
软件开发工程师
描述

Utility AI skill for scoring functions and decision making.

原文语言:英语

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职业分类
软件开发工程师
描述

Vehicle simulation skill for wheel colliders, suspension, and aerodynamics.

原文语言:英语

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职业分类
软件开发工程师
描述

Voice chat skill for echo cancellation and codec optimization.

原文语言:英语

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职业分类
软件开发工程师
描述

Large world streaming skill for world partition.

原文语言:英语

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职业分类
软件开发工程师
描述

Wwise integration skill for sound banks, RTPC, and interactive music.

原文语言:英语

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职业分类
软件开发工程师
描述

Xbox GDK skill for achievements and certification.

原文语言:英语

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职业分类
软件开发工程师
描述

ZBrush skill for decimation and normal map baking.

原文语言:无法判定

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职业分类
软件开发工程师
描述

Expert integration with NVIDIA GPU-accelerated math libraries. Configure cuBLAS tensor core operations, generate cuBLAS GEMM calls, integrate cuDNN layers, handle algorithm selection, and support mixed-precision operations.

原文语言:英语

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职业分类
软件开发工程师
描述

Expert skill for GPU debugging using CUDA-GDB and NVIDIA Compute Sanitizer. Detect memory errors, race conditions, uninitialized memory access, validate atomic operations, analyze kernel synchronization issues, and generate debugging reports with…

原文语言:英语

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职业分类
软件开发工程师
描述

Expert skill for CUDA Graph capture and optimization for reduced launch overhead. Capture CUDA operations into graphs, instantiate and execute graph instances, update graph node parameters, profile graph vs stream execution, design graph-friendly kernel…

原文语言:英语

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职业分类
软件开发工程师
描述

Deep integration with NVIDIA CUDA toolkit for kernel development, compilation, and debugging. Execute nvcc compilation with optimization flags analysis, generate and validate CUDA kernel code, analyze PTX/SASS assembly output, and configure execution…

原文语言:英语

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职业分类
软件开发工程师
描述

High-performance kernel template libraries and DSLs. Generate CUTLASS GEMM configurations, implement Triton kernel definitions, configure epilogue operations, tune tile sizes and warp arrangements, and benchmark against cuBLAS.

原文语言:英语

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职业分类
软件开发工程师
描述

Expert skill for automated GPU performance benchmarking and regression detection. Design micro-benchmarks, measure kernel execution time with CUDA events, calculate achieved vs theoretical performance, generate comparison reports, detect regressions in CI/CD,…

原文语言:英语

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职业分类
软件开发工程师
描述

Specialized skill for GPU memory hierarchy analysis and optimization. Analyze memory access patterns, detect bank conflicts, optimize cache utilization, profile global memory bandwidth, and generate optimized memory access code patterns.

原文语言:英语

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职业分类
软件开发工程师
描述

AMD HIP and ROCm ecosystem for cross-platform GPU development. Execute hipify conversion tools, generate HIP-compatible kernel code, handle CUDA/HIP API differences, configure ROCm toolchain, and profile with rocprof.

原文语言:英语

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职业分类
软件开发工程师
描述

NVIDIA Collective Communications Library integration for multi-GPU operations. Initialize NCCL communicators, execute collective operations, configure communication topologies, profile collective performance, and support RCCL for AMD compatibility.

原文语言:英语

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职业分类
软件开发工程师
描述

Expert skill for NVIDIA Nsight Systems and Nsight Compute profiling tools. Configure profiling sessions, analyze kernel reports, interpret occupancy metrics, roofline model data, memory bandwidth bottlenecks, and warp execution efficiency.

原文语言:英语

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职业分类
软件开发工程师
描述

NVIDIA hardware video encoding/decoding integration. Configure NVENC encoding parameters, set up NVDEC decoding pipelines, handle codec configurations, integrate with CUDA for pre/post processing, and manage video memory surfaces.

原文语言:英语

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职业分类
软件开发工程师
描述

Cross-vendor OpenCL runtime management and kernel development. Query platforms/devices, generate portable OpenCL C kernel code, handle vendor-specific extensions, manage contexts and command queues, compile and cache programs.

原文语言:英语

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职业分类
软件开发工程师
描述

GPU parallel algorithm design patterns and implementations. Implement parallel reduction, scan/prefix sum, histogram, parallel sort algorithms, stream compaction, and work-efficient patterns optimized for specific GPU architectures.

原文语言:英语

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职业分类
软件开发工程师
描述

Expert skill for optimized stencil and convolution pattern implementations on GPU. Design tiled stencil algorithms with halos, implement 2D/3D convolution kernels, optimize boundary condition handling, apply temporal blocking techniques, generate separable…

原文语言:英语

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职业分类
软件开发工程师
描述

NVIDIA TensorRT model optimization and deployment. Convert models to TensorRT engines, configure optimization profiles and precision modes, apply INT8 calibration, analyze kernel fusion, generate custom plugins, and profile inference performance.

原文语言:英语

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职业分类
软件开发工程师
描述

Expert skill for CUDA Unified Memory and memory prefetching optimization. Configure managed memory allocations, implement memory prefetch strategies, handle page fault analysis, configure memory hints and advise, profile unified memory migration, optimize for…

原文语言:英语

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职业分类
软件开发工程师
描述

Vulkan compute shader development and pipeline configuration. Generate GLSL/HLSL compute shaders, compile to SPIR-V, configure compute pipelines, manage descriptor sets and resource bindings, implement memory barriers and synchronization.

原文语言:英语

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职业分类
软件开发工程师
描述

Warp-level programming and SIMD optimization. Use warp shuffle instructions, voting functions, cooperative groups, warp-synchronous algorithms, and minimize warp divergence for optimal GPU performance.

原文语言:英语

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职业分类
软件开发工程师
描述

Deploy the application to a target environment. Use when deploying code, releasing, or pushing to staging/production. Requires explicit user invocation.

原文语言:英语

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职业分类
其他计算机职业
描述

Generate AGENT.md files with proper YAML frontmatter, role definitions, expertise areas, and prompt templates following Babysitter SDK conventions.

原文语言:英语

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职业分类
其他计算机职业
描述

Analyze processes, identify workflows, define boundaries and scope, and map process requirements for specialization creation.

原文语言:英语

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职业分类
其他计算机职业
描述

Generate process JS files following Babysitter SDK patterns including task definitions, quality gates, breakpoints, and proper io configuration.

原文语言:英语

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职业分类
其他计算机职业
描述

Integrate skills and agents into process files by updating task definitions with appropriate skill.name and agent.name references.

原文语言:英语

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职业分类
其他计算机职业
描述

Validate process JS files for correct SDK patterns, task definitions, syntax, and quality gate implementation.

原文语言:英语

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已展示 40 / 1,968 个已收集 Skill。