Procedural level generation skill for PCG algorithms.
原文语言:英语
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SkillsMP 已收集 MikeTreml/MissionControl 中的 1,968 个 Skill。打开任一 Skill 可查看来源和详情。
MikeTreml/MissionControl已展示 40 / 1,968 个已收集 Skill。
Procedural level generation skill for PCG algorithms.
原文语言:英语
Ragdoll physics skill for joint constraints and hit reactions.
原文语言:英语
Real-time ray tracing skill for DXR/VK_KHR_ray_tracing and hybrid rendering.
原文语言:英语
Remote configuration skill for feature flags.
原文语言:英语
Root motion skill for movement sync.
原文语言:英语
Full-screen effect skill for damage indicators.
原文语言:英语
Common shader effects skill for dissolve, outline, hologram, toon, water, fire effects.
原文语言:英语
Shader performance optimization skill for instruction counting, GPU profiling, and rendering efficiency.
原文语言:英语
Shadow mapping skill for cascaded shadows, contact hardening, and optimization.
原文语言:英语
3D audio skill for HRTF and ambisonics.
原文语言:无法判定
State synchronization skill for delta compression and interpolation.
原文语言:英语
Steamworks skill for achievements and cloud saves.
原文语言:英语
Steam P2P networking skill for lobbies and relay servers.
原文语言:无法判定
Steering behaviors skill for flocking, avoidance, and group movement.
原文语言:英语
Substance Painter/Designer skill for baking and material export.
原文语言:英语
Nintendo Switch SDK skill for Joy-Con features.
原文语言:英语
Terrain skill for heightmaps, splatmaps, and vegetation.
原文语言:英语
Texture skill for compression, atlasing, and streaming.
原文语言:无法判定
Tile-based level design skill for autotiling.
原文语言:英语
Touch input skill for virtual joysticks.
原文语言:英语
Trail renderer skill for motion trails.
原文语言:英语
Tutorial skill for hints and onboarding.
原文语言:无法判定
Unity Addressables asset management skill for remote catalogs, content updates, asset bundles, and memory-efficient asset loading.
原文语言:英语
Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.
原文语言:英语
Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.
原文语言:英语
Unity Engine integration skill for project setup, C# scripting, scene management, prefab creation, and editor automation. Enables LLMs to interact with Unity Editor through MCP servers for asset manipulation, script generation, and automated workflows.
原文语言:英语
Unity DOTS/ECS skill for data-oriented design, jobs system, burst compiler optimization, and high-performance gameplay systems.
原文语言:英语
High Definition Render Pipeline configuration for Unity, including ray tracing, volumetric effects, and high-fidelity graphics setup.
原文语言:英语
Unity New Input System configuration skill for action maps, device bindings, control schemes, and cross-platform input handling.
原文语言:英语
Unity Netcode for GameObjects skill for multiplayer networking, RPCs, state synchronization, and server-authoritative gameplay.
原文语言:英语
Unity Physics skill for collision detection, rigidbody dynamics, raycasting, and physics configuration.
原文语言:英语
Unity Profiler skill for performance analysis, frame debugging, memory profiling, and optimization workflows.
原文语言:英语
Unity Shader Graph skill for visual shader authoring, custom nodes, and material effects.
原文语言:英语
Unity UI Toolkit skill for runtime UI development, USS styling, UXML templates, and custom visual elements.
原文语言:英语
Universal Render Pipeline configuration skill for Unity, including custom shaders, lighting setup, post-processing effects, and render feature development.
原文语言:英语
Unity Visual Effect Graph skill for GPU particle systems, procedural effects, and high-performance visual effects.
原文语言:英语
Unreal Engine Blueprint visual scripting skill for macros, functions, event graphs, and rapid prototyping.
原文语言:英语
Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.
原文语言:英语
Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
原文语言:英语
Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.
原文语言:英语