SwiftUI architecture patterns, state management with @Observable, view composition, navigation, performance optimization, and modern iOS/macOS UI best practices.
原文语言:英语
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SkillsMP 已收集 nix-community/nur-combined 中的 238 个 Skill。打开任一 Skill 可查看来源和详情。
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SwiftUI architecture patterns, state management with @Observable, view composition, navigation, performance optimization, and modern iOS/macOS UI best practices.
原文语言:英语
Vue.js 3 Composition API patterns, component architecture, reactivity best practices, Pinia state management, Vue Router navigation, and Nuxt SSR patterns. Activates for Vue, Nuxt, Vite, or Pinia projects.
原文语言:英语
Operate as an agentic engineer using eval-first execution, decomposition, and cost-aware model routing.
原文语言:英语
Baseline cross-project coding conventions for naming, readability, immutability, and code-quality review. Use detailed frontend or backend skills for framework-specific patterns.
原文语言:英语
Instinct-based learning system that observes sessions via hooks, creates atomic instincts with confidence scoring, and evolves them into skills/commands/agents. v2.1 adds project-scoped instincts to prevent cross-project contamination.
原文语言:英语
Playwright E2E testing patterns, Page Object Model, configuration, CI/CD integration, artifact management, and flaky test strategies.
原文语言:英语
Formal evaluation framework for Claude Code sessions implementing eval-driven development (EDD) principles
原文语言:英语
Pattern for progressively refining context retrieval to solve the subagent context problem
原文语言:英语
Use when the user wants a task done much faster through parallel work, concurrent agents, batched tool calls, isolated worktrees, or many independent verification lanes without losing correctness.
原文语言:英语
Review code from a high-level system architecture perspective — SOLID principles, design patterns, module coupling, and API design. Use when auditing structural integrity, dependencies, or component boundaries. Invoked by /ac:review.
原文语言:英语
Review error handling — silent failures, swallowed exceptions, inadequate logging, ignored error returns, and fail-fast discipline. Use when auditing try/catch blocks and error propagation. Invoked by /ac:review.
原文语言:英语
Review code for performance — algorithmic efficiency (Big O), memory management, resource usage, and concurrency. Use when detecting bottlenecks, leaks, or optimization opportunities. Invoked by /ac:review.
原文语言:英语
Review type design — encapsulation, invariants, type safety, and immutability. Use when auditing leaky abstractions, primitive obsession, or representable invalid states. Invoked by /ac:review.
原文语言:英语
Use this skill when adding authentication, handling user input, working with secrets, creating API endpoints, or implementing payment/sensitive features. Provides comprehensive security checklist and patterns.
原文语言:英语
Bundled Spec Kit automation scripts (bash + PowerShell) and artifact templates that back the /speckit:* commands. Use when a spec-driven workflow needs to create a feature, set up plan/tasks, or check prerequisites, and the target project has no .specify/ yet.
原文语言:英语
Suggests manual context compaction at logical intervals to preserve context through task phases rather than arbitrary auto-compaction.
原文语言:英语
Use this skill when writing new features, fixing bugs, or refactoring code. Enforces test-driven development with 80%+ coverage including unit, integration, and E2E tests.
原文语言:英语
A comprehensive verification system for Claude Code sessions.
原文语言:英语
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords:…
原文语言:英语
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger…
原文语言:英语
Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global…
原文语言:英语
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or…
原文语言:英语
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, WorldEnvironment setup, ProceduralSkyMaterial, and volumetric fog. Use when building 3D levels, modular tilesets, BSP-style geometry, or environmental…
原文语言:英语
Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or…
原文语言:英语
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or…
原文语言:英语
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, creating 2D versions for mobile, or prototyping.…
原文语言:英语
Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use…
原文语言:英语
Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or…
原文语言:英语
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures.…
原文语言:英语
Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or…
原文语言:英语
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character…
原文语言:英语
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural…
原文语言:英语
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems,…
原文语言:英语
Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player…
原文语言:英语
Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or…
原文语言:英语
Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games.…
原文语言:英语
Expert architectural standards for building scalable Godot applications (Apps, Tools, UI, or Games) using the Composition pattern. Use when designing node structures, refactoring monolithic scripts, or implementing complex behaviors. Enforces "Has-A"…
原文语言:英语
Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A"…
原文语言:英语
Expert debugging workflows including print debugging (push_warning, push_error, assert), breakpoints (conditional breakpoints), Godot Debugger (stack trace, variables, remote debug), profiler (time profiler, memory monitor), error handling patterns, and…
原文语言:英语
Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative…
原文语言:英语