SwiftUI architecture patterns, state management with @Observable, view composition, navigation, performance optimization, and modern iOS/macOS UI best practices.
Quellsprache: Englisch
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SkillsMP hat 238 Skills aus nix-community/nur-combined gesammelt. Öffne einen Skill, um Quelle und Details zu prüfen.
nix-community/nur-combinedEs werden 40 von 238 gesammelten Skills angezeigt.
SwiftUI architecture patterns, state management with @Observable, view composition, navigation, performance optimization, and modern iOS/macOS UI best practices.
Quellsprache: Englisch
Vue.js 3 Composition API patterns, component architecture, reactivity best practices, Pinia state management, Vue Router navigation, and Nuxt SSR patterns. Activates for Vue, Nuxt, Vite, or Pinia projects.
Quellsprache: Englisch
Operate as an agentic engineer using eval-first execution, decomposition, and cost-aware model routing.
Quellsprache: Englisch
Baseline cross-project coding conventions for naming, readability, immutability, and code-quality review. Use detailed frontend or backend skills for framework-specific patterns.
Quellsprache: Englisch
Instinct-based learning system that observes sessions via hooks, creates atomic instincts with confidence scoring, and evolves them into skills/commands/agents. v2.1 adds project-scoped instincts to prevent cross-project contamination.
Quellsprache: Englisch
Playwright E2E testing patterns, Page Object Model, configuration, CI/CD integration, artifact management, and flaky test strategies.
Quellsprache: Englisch
Formal evaluation framework for Claude Code sessions implementing eval-driven development (EDD) principles
Quellsprache: Englisch
Pattern for progressively refining context retrieval to solve the subagent context problem
Quellsprache: Englisch
Use when the user wants a task done much faster through parallel work, concurrent agents, batched tool calls, isolated worktrees, or many independent verification lanes without losing correctness.
Quellsprache: Englisch
Review code from a high-level system architecture perspective — SOLID principles, design patterns, module coupling, and API design. Use when auditing structural integrity, dependencies, or component boundaries. Invoked by /ac:review.
Quellsprache: Englisch
Review error handling — silent failures, swallowed exceptions, inadequate logging, ignored error returns, and fail-fast discipline. Use when auditing try/catch blocks and error propagation. Invoked by /ac:review.
Quellsprache: Englisch
Review code for performance — algorithmic efficiency (Big O), memory management, resource usage, and concurrency. Use when detecting bottlenecks, leaks, or optimization opportunities. Invoked by /ac:review.
Quellsprache: Englisch
Review type design — encapsulation, invariants, type safety, and immutability. Use when auditing leaky abstractions, primitive obsession, or representable invalid states. Invoked by /ac:review.
Quellsprache: Englisch
Use this skill when adding authentication, handling user input, working with secrets, creating API endpoints, or implementing payment/sensitive features. Provides comprehensive security checklist and patterns.
Quellsprache: Englisch
Bundled Spec Kit automation scripts (bash + PowerShell) and artifact templates that back the /speckit:* commands. Use when a spec-driven workflow needs to create a feature, set up plan/tasks, or check prerequisites, and the target project has no .specify/ yet.
Quellsprache: Englisch
Suggests manual context compaction at logical intervals to preserve context through task phases rather than arbitrary auto-compaction.
Quellsprache: Englisch
Use this skill when writing new features, fixing bugs, or refactoring code. Enforces test-driven development with 80%+ coverage including unit, integration, and E2E tests.
Quellsprache: Englisch
A comprehensive verification system for Claude Code sessions.
Quellsprache: Englisch
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords:…
Quellsprache: Englisch
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger…
Quellsprache: Englisch
Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global…
Quellsprache: Englisch
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or…
Quellsprache: Englisch
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, WorldEnvironment setup, ProceduralSkyMaterial, and volumetric fog. Use when building 3D levels, modular tilesets, BSP-style geometry, or environmental…
Quellsprache: Englisch
Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or…
Quellsprache: Englisch
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or…
Quellsprache: Englisch
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, creating 2D versions for mobile, or prototyping.…
Quellsprache: Englisch
Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use…
Quellsprache: Englisch
Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or…
Quellsprache: Englisch
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures.…
Quellsprache: Englisch
Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or…
Quellsprache: Englisch
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character…
Quellsprache: Englisch
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural…
Quellsprache: Englisch
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems,…
Quellsprache: Englisch
Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player…
Quellsprache: Englisch
Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or…
Quellsprache: Englisch
Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games.…
Quellsprache: Englisch
Expert architectural standards for building scalable Godot applications (Apps, Tools, UI, or Games) using the Composition pattern. Use when designing node structures, refactoring monolithic scripts, or implementing complex behaviors. Enforces "Has-A"…
Quellsprache: Englisch
Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A"…
Quellsprache: Englisch
Expert debugging workflows including print debugging (push_warning, push_error, assert), breakpoints (conditional breakpoints), Godot Debugger (stack trace, variables, remote debug), profiler (time profiler, memory monitor), error handling patterns, and…
Quellsprache: Englisch
Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative…
Quellsprache: Englisch