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NVIDIA-Omniverse
GitHub 创作者资料

NVIDIA-Omniverse

按仓库查看 21 个 GitHub 仓库中的 350 个已收集 skills。

已收集 skills
350
仓库
21
更新
2026年8月28日
这里展示前 8 个仓库;完整仓库列表在下方继续。
仓库浏览

仓库与代表性 skills

setup-environment
未分类

Use when setting up a fresh clone of this repo to run OVRTX Dev Variant Presenter (also called the "variant studio" in the walkthrough video and earlier releases) — no .venv yet, ovrtx/ovstage/ovstream not installed, ModuleNotFoundError on…

2026年8月13日
start-server
未分类

Use when asked to start, run, launch, restart, or bring up the OVRTX Dev Variant Presenter server, stream, or viewport in this repo — also called the "variant studio" in the walkthrough video and earlier releases — or after the stream / GPU / server was lost…

2026年8月13日
omniverse-dev-variant-presenter
未分类

Build a browser-based, RTX-streamed app for exploring and rendering USD VARIANT PERMUTATIONS — a live ovstream/WebRTC viewport plus instant variant switching, cameras, a turntable rig, grid/batch stills, a multi-track timeline, projects, post, and…

2026年8月13日
omniverse-dev-variant-presenter-ui
未分类

The visual design + layout for the Dev Variant Presenter frontend — the GitHub-dark + NVIDIA-green theme, the header / viewport+timeline / right-side tabbed control panel layout, and the component styles (pill chips with swatches, segmented buttons, blocks,…

2026年8月13日
ovrtx-grid-batch-render
未分类

Batch-render combinatorial USD variant permutations to disk with an ovrtx renderer: one-at-a-time and full-Cartesian matrix modes, a combinatorial-explosion guard, a {set}-{variant} naming convention, optional animation-range frame sequences, progress events,…

2026年8月13日
ovrtx-post-cutsheet
未分类

Post-process rendered variant permutations: browse a results folder of stills/videos, burn variant-label plates onto renders (originals untouched), assemble frame sequences into MP4, and compose a labeled contact sheet ("cut sheet"). Pure PIL/OpenCV/ffmpeg,…

2026年8月13日
ovrtx-projects-session
未分类

Persist a Variant Presenter workspace: named PROJECTS (bundle a stage with its base variant selection, display/optics, selected camera, per-camera looks/framing, and saved timeline views) and an automatic crash-recovery SESSION checkpoint that restores the…

2026年8月13日
ovrtx-timeline-nle
未分类

Build a multi-track, non-linear timeline (NLE) for USD variant + camera changes over time: a pure state-resolution engine (tracks/clips, state_at(t), frame sampling, mixer/slideshow presets), a client-side JS mirror for instant scrubbing, and a render-to-MP4…

2026年8月13日
已展示 8 / 136 个已收集 Skill。
material-agent-cli
软件开发工程师

Run the direct Material Agent CLI for config-driven VLM material assignment pipelines. Use when the user wants to run material-agent commands directly, edit or execute a material-agent config YAML, resume a fixed pipeline, benchmark material predictions,…

2026年7月30日
deploy-physics-agent-docker
软件开发工程师

Deploy the physics-agent-service locally using Docker Compose with the bundled OVRTX GPU rendering sidecar. Use when user wants to run physics agent with docker, docker compose, set up local deployment of the physics service, run it on a GPU box, start…

2026年7月30日
vision
软件开发工程师

Analyze images using a Vision-Language Model through the wu CLI. Use when the user wants to describe an image, caption a picture, ask questions about visual content, inspect renders or screenshots, compare visual evidence, or produce text or JSON answers with…

2026年7月30日
content-workbench
软件开发工程师

Use when a long-running coding agent needs to inspect, manipulate, render, validate, optimize, restore, or export a USD asset through Content Workbench, including scene sessions, snapshots, rendering, picking, path translation, edit transactions, and workflow…

2026年7月21日
content-workflow-asset-task-processing
软件开发工程师

Plan and execute one or more domain tasks over finalized decomposed scene assets, with an immutable eligible work matrix, independent per-item results, agent-chosen ordering, durable decision memory, and a sealed Workflow 2 handoff. Use after scene…

2026年7月21日
content-workflow-cli
软件开发工程师

Use when the user wants the public batch shortcut for a prepared agentic asset workflow, including single-asset material assignment and three-phase large-scene execution or resume through content-workflow-cli.

2026年7月21日
content-workflow-convert-to-usd
软件开发工程师

Use before USD-based content workflows when a source asset must be routed to OpenUSD through the agentic convert-to-usd workflow, including existing USD passthrough, CAD/mesh conversion, URDF conversion, MuJoCo/MJCF conversion, blocked reports, and handoff…

2026年7月21日
content-workflow-large-scene
软件开发工程师

Coordinate a large OpenUSD scene through decomposition, per-asset domain processing, and original-topology collection using durable run state and deterministic handoff gates. Use when a scene is too large or repetitive to process monolithically, when…

2026年7月21日
已展示 8 / 39 个已收集 Skill。
cloning-prims
软件开发工程师

Cloning USD subtrees to create copies at new paths. Use when user asks to clone, duplicate, copy a prim, or create instances of existing geometry.

2026年8月14日
project-setup-c
软件开发工程师

Setting up a new CMake C/C++ project that uses ovrtx. Use when user asks to create a new C project, set up CMake with ovrtx, scaffold a C++ app, or configure build dependencies.

2026年8月14日
reading-attributes
软件开发工程师

Reading scalar or array attributes from prims into CPU or GPU tensors. Use when user asks to read an attribute value, fetch mesh data (points, faceVertexCounts, etc.), inspect a render setting, or sample transforms.

2026年8月14日
render-settings
软件开发工程师

Writing render settings to control rendering behavior. Use when user asks to change render settings, set max bounces, configure path tracing, change render quality, or modify RTX settings on a RenderProduct.

2026年8月14日
renderer-creation
软件开发工程师

Creating and configuring an ovrtx renderer instance. Use when user asks to create a renderer, initialize ovrtx, configure renderer options, or set up ovrtx.

2026年8月14日
update-0-3-0-4-c
软件开发工程师

Upgrade skill: migrate user C/C++ application code from ovrtx 0.3.x standalone stage APIs to ovrtx 0.4.x attached to ovstage 0.1.x. Use when the user asks to "upgrade from 0.3 to 0.4 with ovstage", "ovrtx 0.4 ovstage 0.1 migration", "migrate my ovrtx app", or…

2026年8月14日
update-0-3-0-4-python
软件开发工程师

Upgrade skill to migrate an existing Python ovrtx codebase from 0.3.x to 0.4.x by moving scene population, cloning, queries, attribute reads, writes, mappings, and persistent binding workflows to ovstage while keeping rendering in ovrtx. Use when the user…

2026年8月14日
warmup
软件开发工程师

Warming up the renderer before capturing output. Use when user asks about warmup frames, image quality, texture streaming, path tracing convergence, or why renders look noisy/incomplete.

2026年8月14日
已展示 8 / 38 个已收集 Skill。
orchestrate-streaming-stack
网络与计算机系统管理员

Orchestrate an end-to-end NVIDIA self-managed streaming stack across AWS or Azure. Use when planning, generating, sequencing, deploying, or validating the full path from CSP base infrastructure through NVCF self-managed control plane, NVCF auxiliary services,…

2026年8月3日
nvcf-self-managed-cli
网络与计算机系统管理员

Install, operate, and tear down self-hosted NVIDIA Cloud Functions (NVCF) deployments with nvcf-cli. Use for control-plane or compute-plane install, status checks, cluster registration, function deploy/invoke, task create/list/cancel/delete, API keys, admin…

2026年8月3日
nvcf-self-managed-installation
网络与计算机系统管理员

Install and operate NVCF self-hosted control-plane and separate compute-plane stacks. Covers Helmfile values and CLI profile installation flows, teardown, values overrides, pull secrets, and troubleshooting. Use for nvcf-self-managed-stack,…

2026年8月3日
caches-ddcs-deploy
软件开发工程师

Deploy DDCS as a shader cache for Kit/write-render-worker on GKE. Produces Kubernetes manifests, the Helm values override for write-render-worker (drivercachewrapper + UJITSO), and optionally runs a proof-of-life test. Use when setting up DDCS for MEGA shader…

2026年7月13日
caches-ovcontentcache-deploy
软件开发工程师

Deploy NVIDIA Omniverse Content Cache (OVCC) alongside a MEGA simulation stack. Covers evaluation, sizing (NGINX queue-depth model), configuration for GCS/S3/Azure backends, Helm install from NGC (chart ovcontentcache v4.0.4), TLS setup, in-place upgrade from…

2026年7月13日
nvcf-gxcache
软件开发工程师

Use for installing, debugging, or modifying NVCF GXCache across self-managed Kubernetes environments. Trigger on explicit GXCache, helm-gxcache, gxcache-init, gxcache-webhook, distributed shader cache, NVCA cache feature gates, or GXCache provider adaptation…

2026年7月13日
aws-iam-vpc
软件开发工程师

Generate the AWS network and IAM foundation for a KAS/NVCF EKS deployment: VPC, public/private subnets, route tables, Internet/NAT gateways, and base IAM/tagging inputs. Use as Stage 01 of aws-infra before eks-cluster.

2026年7月13日
aws-infra
软件开发工程师

Orchestrate the AWS KAS/NVCF EKS foundation by delegating to the component AWS infrastructure skills: aws-tf-conventions, aws-iam-vpc, eks-cluster, eks-nodes, eks-storage, ecr, eks-gpu-operator, eks-validate, and optionally ecr-mirror. Use when setting up,…

2026年7月13日
已展示 8 / 29 个已收集 Skill。
已展示 8 / 21 个已收集 Skill。
compare-stages
软件开发工程师

Diff two USD stages by prim/mesh/vertex/material count, file size, and validator summary. Use for before/after optimization comparisons.

2026年7月20日
config-presets
软件开发工程师

Choose and run a ready-made preset operation stack from config_presets/. Use when you want a known-good starting point for a common optimization goal rather than assembling a custom config.

2026年7月20日
create-proxy
软件开发工程师

Create a USD proxy mesh sibling. Use to generate decimated, bbox, or LOD stand-ins, with optional render/proxy purpose variant set.

2026年7月20日
debug-operation
软件开发工程师

Triage a failing Usd Optimize operation. Use when an op errors, silently no-ops, or returns unexpected output.

2026年7月20日
deduplicate-hierarchies
软件开发工程师

Collapse duplicate prim hierarchies into instanceable internal references. Use when deduplicating subtrees or folding repeated prims into prototypes.

2026年7月20日
inspect-asset
软件开发工程师

Quick USD stage inspection — reports stage info, prim counts, mesh statistics, materials, animation, and scene scale. Use before optimizing.

2026年7月20日
interpret-validators
软件开发工程师

Read saved validator artifacts and triage the issues that --fix could not auto-resolve, with per-rule prim lists and fix recommendations. Use after run-validators to decide what to do about remaining issues.

2026年7月20日
new-operation
软件开发工程师

Scaffold a new Usd Optimize operation plugin (C++ source, premake, test, guide, optional validator). Use to add a new op or plugin.

2026年7月20日
已展示 8 / 16 个已收集 Skill。
application-flow
软件开发工程师

End-to-end ovstage application lifecycle: create an instance, identify prims/attributes via the path dictionary, write attribute columns at an ordinal, advance the write floor to seal them, query/read, and release. Use when user asks how to structure an…

2026年8月5日
clone-subtree-multienv
软件开发工程师

Clone the subtree under a source prim to one or more new target paths in a single ordinal-keyed call — including the multi-environment pattern (stamp out N copies of a prototype). Use when the user asks to clone, duplicate, or copy a prim/subtree, or to spawn…

2026年8月5日
dlpack-tensor-exchange
软件开发工程师

How ovstage attribute data crosses the boundary as DLPack DLTensors — copy-in writes, copy-out reads, staging-backed map/unmap writes, CPU vs CUDA residency, cuda_sync GPU sync, and sparsity (index_map/mask). Use when user asks about DLTensor, tensor data…

2026年8月5日
error-handling
软件开发工程师

Error checking patterns for the ovstage C API. Use when user asks about error handling, checking return codes, debugging ovstage failures, or troubleshooting a failed enqueue, wait, or fetch.

2026年8月5日
project-setup-python
软件开发工程师

Setting up a Python project that uses the ovstage Python bindings. Use when user asks to create a Python ovstage app, import ovstage, configure the library path, or scaffold Python code that reads/writes stage data.

2026年8月5日
runtime-loop
软件开发工程师

Headless load -> populate -> read -> update -> read loop with no renderer attached: open a USD scene into the ovstage runtime table, read prims back to confirm, then update the live stage two ways — write straight into the ovstage table (e.g. animate a…

2026年8月5日
stage-queries
软件开发工程师

Find prims with filter queries — predicates over reserved metadata built-ins (usd-path, usd-prim-type, usd-parent, usd-children, usd-schemas) and attribute presence — instead of explicit path lists, then introspect what a query matched. Use when the user asks…

2026年8月5日
usd-to-ovstage-migration
软件开发工程师

Port code written against the USD API (pxr) to the ovstage data plane: map DefinePrim / CreateAttribute+Set / Get / RemovePrim / Sdf.ChangeBlock onto INSERT-mode writes, write_attribute, read_attributes, delete_attributes, and the batched write_attributes —…

2026年8月5日
已展示 8 / 14 个已收集 Skill。
callbacks-and-input
软件开发工程师

Wiring connection / message / input callbacks for WebRTC, native, SHM, and CUDASHM streams. Use when user asks about receiving input events, handling messages, detecting client connect/disconnect, or sending messages back.

2026年6月27日
cudashm-consumers
软件开发工程师

Writing a CUDASHM reader/consumer that attaches to an ovstream CUDASHM producer over CUDA IPC. Use when user asks about consuming GPU-resident frames, reading from a CUDA IPC ring, writing a simulation/post-processing kernel that ingests rendered output, or…

2026年6月27日
native-consumers
软件开发工程师

Writing a native (StreamSDK) reader/consumer that attaches to an ovstream NATIVE server over the network. Use when user asks about consuming a native stream, writing a StreamSDK client viewer, decoding frames client-side via NvStreamingMedia, or streaming…

2026年6月27日
project-setup-c
软件开发工程师

Setting up a new CMake C/C++ project that uses ovstream. Use when user asks to create a new C project, set up CMake with ovstream, scaffold a C++ streaming app, or configure build dependencies.

2026年6月27日
protocol-selection
软件开发工程师

Choosing between WebRTC, RTSP, the native protocol, SHM, and CUDASHM. Use when user asks which transport to use, the trade-offs, what each protocol supports, or how to view a stream.

2026年6月27日
shm-consumers
软件开发工程师

Writing an SHM reader/consumer that attaches to an ovstream SHM producer. Use when user asks about consuming SHM frames, reading from shared memory, writing an OpenCV / Electron / custom viewer, or multi-reader patterns.

2026年6月27日
application-flow
软件开发工程师

High-level overview of a typical ovstream application lifecycle. Use when user asks how to structure an ovstream program, what the main steps are, or how the pieces fit together.

2026年6月16日
cuda-interop
软件开发工程师

CUDA buffer allocation, pitch alignment, BGRA channel order, and ctypes-bound cudart usage. Use when user asks about CUDA interop, pitched allocations, frame layout, or zero-copy GPU integration.

2026年6月16日
已展示 8 / 13 个已收集 Skill。
basic-workflow
未分类

Create an ovphysx instance, attach an ovstage scene, step simulation, and clean up. Use when starting a new ovphysx project, testing basic integration, or learning the minimal workflow.

2026年8月28日
clone-environments
未分类

Clone one USD environment subtree into many runtime-only PhysX environments for RL-style batched simulation. Use when a caller needs replicated physics environments, clone API ordering, or target transform guidance.

2026年8月28日
ovphysx-output-read
软件开发工程师

Read ovphysx simulation output with the ovstage-native output-read API when results must retain ovstage identity or write back without rebuilding paths or repacking tensors. Covers Python `PhysX.read()` / `PhysX.read_tokens()`, C `ovphysx_query()` /…

2026年8月28日
ovphysx-usd-authoring
未分类

Author USD physics content that ovphysx can load and simulate (rigid bodies, colliders, mass, physics scene). Use when creating or editing .usda or USD scenes for ovphysx, not when calling the runtime step or tensor API. Keywords USD authoring, UsdPhysics,…

2026年8月28日
tensor-bindings-cpu
未分类

Create tensor bindings to read and write physics simulation data on CPU using numpy arrays. Use when you need to exchange simulation state (poses, velocities, joint targets) with your application via tensors.

2026年8月28日
tensor-bindings-gpu
未分类

Read and write physics simulation data on GPU using CUDA device pointers and DLPack tensors. Use when you need GPU-to-GPU tensor exchange (no CPU staging) for high-throughput RL or robotics workloads.

2026年8月28日
omniverse-ui-apis
软件开发工程师

Use when creating, modifying, inspecting, or reasoning about ovui UI from low-level atomic ovui widgets, including layout, Pixel/Percent/Fraction sizing, model-view widgets, TreeView/stage hierarchy trees, inputs, menus, windows, docking, viewport-like ovrtx…

2026年7月21日
omniverse-ui-inspector
软件开发工程师

Use this skill when the user asks to inspect, screenshot, automate, click, type into, or drive a running ovui/ovui-widgets application through the ovui-inspect FastAPI inspector. The skill provides an importable `ovuiinspect` module, an `ovui-inspect` CLI,…

2026年7月21日
omniverse-ui-styling
软件开发工程师

Use this skill for ovui and ovui-widgets styling work: palettes, colour / float / URL constants, theme shades, ui.style.default, style dictionaries, selector grammar, widget name variants, style_type_name_override values, naming conventions, style hierarchy,…

2026年7月21日
omniverse-ui-widgets-app
软件开发工程师

Install and run the packaged ovui USD Viewer with ovrtx and either OpenUSD, ovstage, or both data adapters. Use when creating a clean virtual environment from published wheels, selecting the adapter configuration, or launching ovui_widgets.app against a USD…

2026年7月21日
omniverse-ui-widgets
软件开发工程师

Use this skill when a user asks to create or validate a disposable standalone ovui/ovui-widgets application from the existing widget set. The application source should live outside the repo unless the user explicitly asks to productize it. The skill gives…

2026年7月21日
check-nvcf-function
软件开发工程师

Retrieves full NVCF function and deployment information for a given function ID (and optionally a function version ID) via the NVCF and NGC APIs, including status, container image, inference and health endpoints, ports, and deployment specifications. When…

2026年6月16日
check-streaming-app
软件开发工程师

Retrieves full details for a published streaming application on the Omniverse portal by locating it via app_id or NVCF function_id and function_version_id, authenticating like publish-streaming-app, and calling GET /api/apps/{app_id}. Returns portal metadata,…

2026年6月16日
diagnose-streaming-issues
软件开发工程师

Triages Omniverse Kit streaming failures on NVCF and the Web Streaming Portal by matching symptoms to issue guides, verifying portal and NVCF state via check-streaming-app and check-nvcf-function, and summarizing fixes. When the root cause stays unclear,…

2026年6月16日
publish-streaming-app
软件开发工程师

Publish or update a streaming application on the Omniverse portal by collecting app metadata, authenticating against the portal's identity setup, and calling `PUT /api/apps/{app_id}`. Use when Codex needs to add, publish, register, or update a streaming…

2026年6月16日
remove-streaming-app
软件开发工程师

Remove a published streaming application from the Omniverse portal by locating the app via `app_id` or via `function_id` plus `function_version_id`, authenticating against the portal's identity setup, previewing the matched app, and calling `DELETE…

2026年6月16日
已展示 12 / 21 个仓库