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NVIDIA-Omniverse
GitHub 创作者资料

NVIDIA-Omniverse

按仓库查看 29 个 GitHub 仓库中的 431 个已收集 skills。

已收集 skills
431
仓库
29
更新
2026年10月22日
这里展示前 8 个仓库;完整仓库列表在下方继续。
仓库浏览

仓库与代表性 skills

setup-environment
网络与计算机系统管理员

Use when setting up a fresh clone of this repo to run OVRTX Dev Variant Presenter (also called the "variant studio" in the walkthrough video and earlier releases) — no .venv yet, ovrtx/ovstage/ovstream not installed, ModuleNotFoundError on…

2026年8月13日
start-server
网络与计算机系统管理员

Use when asked to start, run, launch, restart, or bring up the OVRTX Dev Variant Presenter server, stream, or viewport in this repo — also called the "variant studio" in the walkthrough video and earlier releases — or after the stream / GPU / server was lost…

2026年8月13日
omniverse-dev-variant-presenter
软件开发工程师

Build a browser-based, RTX-streamed app for exploring and rendering USD VARIANT PERMUTATIONS — a live ovstream/WebRTC viewport plus instant variant switching, cameras, a turntable rig, grid/batch stills, a multi-track timeline, projects, post, and…

2026年8月13日
omniverse-dev-variant-presenter-ui
网页与数字界面设计师

The visual design + layout for the Dev Variant Presenter frontend — the GitHub-dark + NVIDIA-green theme, the header / viewport+timeline / right-side tabbed control panel layout, and the component styles (pill chips with swatches, segmented buttons, blocks,…

2026年8月13日
ovrtx-grid-batch-render
软件开发工程师

Batch-render combinatorial USD variant permutations to disk with an ovrtx renderer: one-at-a-time and full-Cartesian matrix modes, a combinatorial-explosion guard, a {set}-{variant} naming convention, optional animation-range frame sequences, progress events,…

2026年8月13日
ovrtx-post-cutsheet
软件开发工程师

Post-process rendered variant permutations: browse a results folder of stills/videos, burn variant-label plates onto renders (originals untouched), assemble frame sequences into MP4, and compose a labeled contact sheet ("cut sheet"). Pure PIL/OpenCV/ffmpeg,…

2026年8月13日
ovrtx-projects-session
软件开发工程师

Persist a Variant Presenter workspace: named PROJECTS (bundle a stage with its base variant selection, display/optics, selected camera, per-camera looks/framing, and saved timeline views) and an automatic crash-recovery SESSION checkpoint that restores the…

2026年8月13日
ovrtx-timeline-nle
软件开发工程师

Build a multi-track, non-linear timeline (NLE) for USD variant + camera changes over time: a pure state-resolution engine (tracks/clips, state_at(t), frame sampling, mixer/slideshow presets), a client-side JS mirror for instant scrubbing, and a render-to-MP4…

2026年8月13日
已展示 8 / 145 个已收集 Skill。
application-flow
未分类

High-level overview of a typical ovrtx application lifecycle. Use when user asks how to structure an ovrtx program, what the main steps are, or how the pieces fit together.

2026年10月15日
async-operations
未分类

Asynchronous operation patterns including polling, timeouts, and non-blocking workflows. Use when user asks about async rendering, non-blocking operations, polling, timeouts, or parallel rendering.

2026年10月15日
cloning-prims
未分类

Cloning USD subtrees to create copies at new paths. Use when user asks to clone, duplicate, copy a prim, or create instances of existing geometry.

2026年10月15日
cuda-interop
未分类

GPU interop patterns for CUDA arrays, timeline semaphores, Vulkan shared memory, and MIG-safe CUDA-to-Vulkan device matching. Use when user asks about CUDA interop, GPU rendering pipelines, Vulkan interop, shared memory, timeline semaphores, MIG, or multi-GPU…

2026年10月15日
error-handling
未分类

Error checking patterns for both C and Python. Use when user asks about error handling, checking errors, debugging ovrtx failures, or troubleshooting.

2026年10月15日
interpreting-radar-pointclouds
未分类

Interpret already-read radar PointCloud tensors: channel meanings, units, valid detection ranges, RCS, signed radial velocity, time offsets, flags, counts, and visualization values. Use reading-sensor-pointclouds when the user needs to map or fetch the…

2026年10月15日
loading-usd
未分类

Loading USD scenes into ovstage for rendering from files, URLs, or inline USDA strings. Use when user asks to load a USD scene, compose USD content, add cameras or RenderProducts to an existing USD layer, add referenced content, or create runtime geometry.

2026年10月15日
mapping-attributes
未分类

Zero-copy attribute map/unmap for direct memory access to ovstage buffers. Use when user asks about zero-copy writes, map attribute, direct memory access, or repeated mapped updates. Use attribute-bindings for repeated writes with caller-owned tensors when a…

2026年10月15日
已展示 8 / 41 个已收集 Skill。
content-workflow-material
未分类

Default material-authoring workflow for supported, unqualified USD material tasks. Use with usd-cli when a long-running coding agent assigns visual or non-visual materials, uses libraries, performs iterative visual review, and produces canonical artifacts and…

2026年10月16日
content-workflow-physics
未分类

Own agent-driven physics planning, policy, component decisions, guarded repair, authoring, optional attested VoMP mass properties, simulation-backed validation, refinement, acceptance, and durable artifacts for a USD asset, using usd-cli only for low-level…

2026年10月16日
fixed-pipeline
网络与计算机系统管理员

Use when the user explicitly requests a fixed-pipeline Content Agent CLI, service client, deployment, benchmark, or maintenance workflow under apps/: material-agent-cli, material-agent-client, physics-agent-cli, physics-agent-client, joint-agent-cli,…

2026年10月16日
quickstart
未分类

Set up and route NVIDIA Content Agents through the default Agentic Content Workflow from the repository root. Use when the user asks for /quickstart, first-run setup, an unqualified supported content task, or prerequisite checks. Route an explicitly requested…

2026年10月16日
content-articulation-authoring
机械工程师

Author only approved articulation candidates, then validate saved-stage identity and joint-graph readback. Use after agent and required human review are durably bound.

2026年9月7日
content-articulation-inspection
机械工程师

Inspect bounded USD hierarchy, existing articulation, and usd-cli evidence before proposing joints. Use for exact Articulation candidate preparation and targeted reinspection.

2026年9月7日
content-articulation-proposal
机械工程师

Propose bounded revolute or prismatic articulation candidates from exact inspection evidence. Use to reason about endpoints, axes, limits, confidence, and native readiness before review.

2026年9月7日
content-articulation-review
软件质量保证分析师与测试员

Select, reject, or safely edit every articulation candidate through a digest-bound decision patch. Use before human review or accepted-only authoring.

2026年9月7日
已展示 8 / 34 个已收集 Skill。
orchestrate-streaming-stack
未分类

Orchestrate an end-to-end NVIDIA self-managed streaming stack across AWS, Azure, or generic Kubernetes. Use when planning, generating, sequencing, deploying, or validating the full path from CSP or generic Kubernetes base infrastructure through NVCF…

2026年10月13日
streaming-inplace-upgrade-orchestrator
未分类

Orchestrate in-place upgrades for an existing NVIDIA self-managed streaming stack across supported cloud providers. Use when the user asks for an upgrade plan, upgrade sequencing, component upgrade coordination, manifest-driven refresh, or an end-to-end…

2026年10月13日
caches-ovcontentcache-deploy
未分类

Deploy NVIDIA Omniverse Content Cache (OVCC) alongside a MEGA simulation stack. Covers evaluation, sizing (NGINX queue-depth model), configuration for GCS/S3/Azure backends, Helm install from NGC (chart ovcontentcache v4.0.4), TLS setup, in-place upgrade from…

2026年10月13日
caches-ovdc-deploy
未分类

Deploy Omniverse Derived Cache (OVDC) 6.0.1 for Kit/write-render-worker shader caching on GKE, AKS, EKS or on-prem Kubernetes. Prepare a Helm deployment script with chart sizing presets and drivercachewrapper/UJITSO client values; optionally verify cold/warm…

2026年10月13日
aws-infra
未分类

Orchestrate the AWS KAS/NVCF EKS foundation by delegating to the component AWS infrastructure skills: aws-tf-conventions, aws-iam-vpc, eks-cluster, eks-nodes, eks-storage, ecr, eks-gpu-operator, eks-validate, and optionally ecr-mirror. Use when setting up,…

2026年10月13日
aws-tf-conventions
未分类

Project-specific Terraform rules for the AWS KAS/NVCF EKS foundation. Use when writing or reviewing AWS Terraform for VPC, EKS, node groups, IAM, ECR, state, tags, provider configuration, or before terraform apply.

2026年10月13日
ecr-mirror
未分类

Mirror every KAS/NVCF manifest image and optional Helm OCI chart from NGC into AWS ECR using generated regsync config.

2026年10月13日
ecr
未分类

Generate Terraform for AWS ECR repositories and EKS pull access needed by KAS/NVCF. Use after eks-cluster or eks-nodes and before ecr-mirror; this skill creates repositories only and does not mirror images.

2026年10月13日
已展示 8 / 32 个已收集 Skill。
ovstorage
未分类

Deploy and develop against NVIDIA Omniverse Storage APIs on any Kubernetes cluster (MicroK8s, EKS, AKS, GKE, bare metal). Two storage adapters: (1) Example Storage Adapter — Python filesystem reference implementation + Discovery for learning and custom…

2026年10月15日
ovstorage-contributor-author-storage-plugin
未分类

Use when adding or reviewing a storage backend plugin for ovstorage.

2026年10月15日
ovstorage-contributor-modify-authz-layer
未分类

Use when changing or reviewing the built-in authentication and authorization Layer or its TOML policy engine.

2026年10月15日
ovstorage-contributor-regenerate-c-headers
未分类

Use when Rust changes affect the ovstorage plugin ABI header and the checked-in generated copies must be refreshed.

2026年10月15日
ovstorage-contributor-run-broker-locally
未分类

Use when starting ovstorage-broker locally for development or integration testing with the current Stack and listener-auth configuration.

2026年10月15日
ovstorage-contributor-run-integration-tests
未分类

Run, troubleshoot, or explain ovstorage's app-level integration suite locally. Use when choosing between hermetic and live-cloud targets, exercising the Rust/C++ or Python legs, configuring a credential mapper or pre-exported credentials, or checking that…

2026年10月15日
ovstorage-contributor-services-client-conformance
未分类

Use when checking the Storage API wire contract that ovstorage-plugin-services-client depends on.

2026年10月15日
ovstorage-contributor-verify-before-merge
未分类

Use before opening or merging an ovstorage PR to run the project verification gate and inspect risky diffs.

2026年10月15日
已展示 8 / 23 个已收集 Skill。
smlib-brep-model
未分类

Use for internal SMLib SmBrep model questions, validity and AssertValid audits, topology code and tests, or SmBrepData/BrepArray translation. Do not use for ordinary SM_API or Python operation usage.

2026年10月22日
smlib-kernel-healing
未分类

Use when SMLib BRep healing (heal_brep, HealBrep, or healing during USD import) crashes, reports success but leaves gaps, seams or poles unrepaired, changes a model unexpectedly, or works on stale data after topology edits, and when changing the healer's…

2026年10月22日
usd-brep-bug-report
未分类

Verify a suspected USD BRep or SMLib bug, distinguish API misuse and known limitations, and prepare a minimal reproduction and issue draft using this repository alone. Use when reporting a bug, checking whether unexpected behavior is a bug, or reducing a…

2026年10月22日
usd-brep-schema
未分类

Use for questions, asset compliance checks, validator drift audits, and code or tests involving the proposed OmniSolid USD BrepArray schema.

2026年10月22日
usd-brep-test-selection
未分类

Choose validation for SMLib changes or CI failures; map changed files to focused build/test commands. Do not use for implementation design.

2026年10月22日
smlib-kernel-booleans
未分类

Debug solid BRep booleans in SMLib, including entrypoints, dispatch, consumption, degeneracies, and `IntersectInsertRelate()`; not mesh booleans.

2026年10月8日
smlib-kernel-drop-curve
未分类

Use when debugging SMLib 3D curve-to-surface UV drop/projection failures, including drop_curve_to_surface, project_curve_to_surface, SmApiDropCurveToSrf, UV/3D segment pairing, seam/domain splits, and trim-boundary crossings. Do not use for standalone curve…

2026年10月8日
smlib-kernel-fillets
未分类

Use when diagnosing or fixing SMLib fillet, chamfer, blend, or fillet-removal failures involving selected edges/corners, radius feasibility, continuity/cross-section settings, solver or corner handling, and topology insertion. Do not use for generic booleans…

2026年10月8日
已展示 8 / 20 个已收集 Skill。
server-creation
未分类

Creating and configuring an ovstream server instance. Use when user asks to create a server, configure ports, set up a streaming endpoint, or pick between server types.

2026年10月8日
app-messaging
未分类

Application-level messaging with the browser client via ovstream_utils.messaging — event types, correlation ids, automatic splitting and reassembly of large payloads, and per-event handlers on top of the raw app-message envelope. Use when user asks how to…

2026年10月6日
application-flow
未分类

High-level overview of a typical ovstream application lifecycle. Use when user asks how to structure an ovstream program, what the main steps are, or how the pieces fit together.

2026年10月6日
callbacks-and-input
未分类

Wiring connection / message / input callbacks for WebRTC, native, SHM, and CUDASHM streams. Use when user asks about receiving input events, handling messages, detecting client connect/disconnect, or sending messages back.

2026年10月6日
composing-libraries
未分类

Composing ovstream with ovrtx, ovstage and ovui into one application — ownership of the scene, frames and CUDA streams, the per-tick order, one loop with two cadences, startup and shutdown order. Use when user asks how to build a streaming app from several OV…

2026年10月6日
cuda-interop
未分类

CUDA buffer allocation, pitch alignment, BGRA channel order, and ctypes-bound cudart usage. Use when user asks about CUDA interop, pitched allocations, frame layout, or zero-copy GPU integration.

2026年10月6日
cudashm-consumers
未分类

Writing a CUDASHM reader/consumer that attaches to an ovstream CUDASHM producer over CUDA IPC. Use when user asks about consuming GPU-resident frames, reading from a CUDA IPC ring, writing a simulation/post-processing kernel that ingests rendered output, or…

2026年10月6日
error-handling
未分类

Error checking patterns for both C and Python plus logging. Use when user asks about error handling, debugging ovstream failures, registering a log callback, or troubleshooting.

2026年10月6日
已展示 8 / 19 个已收集 Skill。
interpret-validators
未分类

Read saved validator artifacts and triage the issues that --fix could not auto-resolve, with per-rule prim lists and fix recommendations. Use after run-validators to decide what to do about remaining issues.

2026年10月8日
compare-stages
未分类

Diff two USD stages by prim/mesh/vertex/material count, file size, and validator summary. Use for before/after optimization comparisons.

2026年10月1日
config-presets
未分类

Choose and run a ready-made preset operation stack from config_presets/. Use when you want a known-good starting point for a common optimization goal rather than assembling a custom config.

2026年10月1日
create-proxy
未分类

Create a USD proxy mesh sibling. Use to generate decimated, bbox, or LOD stand-ins, with optional render/proxy purpose variant set.

2026年10月1日
debug-operation
未分类

Triage a failing Usd Optimize operation. Use when an op errors, silently no-ops, or returns unexpected output.

2026年10月1日
deduplicate-hierarchies
未分类

Collapse duplicate prim hierarchies into instanceable internal references. Use when deduplicating subtrees or folding repeated prims into prototypes.

2026年10月1日
inspect-asset
未分类

Quick USD stage inspection — reports stage info, prim counts, mesh statistics, materials, animation, and scene scale. Use before optimizing.

2026年10月1日
new-validator
未分类

Add a new performance-validator rule that wraps a Usd Optimize analysis-mode operation. Use when creating a new validator rule class from scratch.

2026年10月1日
已展示 8 / 16 个已收集 Skill。
application-flow
软件开发工程师

End-to-end ovstage application lifecycle: create an instance, identify prims/attributes via the path dictionary, write attribute columns at an ordinal, advance the write floor to seal them, query/read, and release. Use when user asks how to structure an…

2026年9月8日
clone-subtree-multienv
软件开发工程师

Clone the subtree under a source prim to one or more new target paths in a single ordinal-keyed call — including the multi-environment pattern (stamp out N copies of a prototype). Use when the user asks to clone, duplicate, or copy a prim/subtree, or to spawn…

2026年9月8日
dlpack-tensor-exchange
软件开发工程师

How ovstage attribute data crosses the boundary as DLPack DLTensors — copy-in writes, copy-out reads, staging-backed map/unmap writes, CPU vs CUDA residency, cuda_sync GPU sync, and sparsity (index_map/mask). Use when user asks about DLTensor, tensor data…

2026年9月8日
error-handling
软件质量保证分析师与测试员

Error checking patterns for the ovstage C API. Use when user asks about error handling, checking return codes, debugging ovstage failures, or troubleshooting a failed enqueue, wait, or fetch.

2026年9月8日
exporting-to-usd
软件开发工程师

Export selected ovstage runtime state to USD from C or Python. Use for saved typed hierarchies, sparse overlays, reusable USD destinations, async export completion, or changed-property export. Prefer the metadata-driven typed-hierarchy workflow for ordinary…

2026年9月8日
loading-usd
软件开发工程师

Populate an ovstage instance from USD via the population API: open a USD file or inline USDA into the stage, choose data domains, drive the async populate op, and read populated prims back by usd-path. Use when the user asks to load/ingest USD into ovstage,…

2026年9月8日
logging
网络与计算机系统管理员

Route ovstage's diagnostic log messages (and messages from its USD support layer) to a process-global callback with a severity threshold and a RUST_LOG-style per-channel filter, and force delivery with flush_log. Use when the user asks about ovstage logging,…

2026年9月8日
path-dictionary
软件开发工程师

Using the OVX path dictionary — the shared interning layer for tokens, prim paths, and prim-path lists across OV libraries. Use when user asks about interning strings/paths, ovx_token_t / ovx_primpath_t / ovx_primpath_list_t, or sharing paths with ovstage.

2026年9月8日
已展示 8 / 15 个已收集 Skill。
application-flow
未分类

Integrate the OVXR lifecycle with an application-owned OVRTX renderer and OVStage. Use for a minimal XR render program or lifecycle design.

2026年10月20日
composition-integration
未分类

Identify supported OVXR seams for application composition and GPU resources. Use for application composition layers, borrowed Vulkan bindings or custom projection UI.

2026年10月20日
context-creation
未分类

Choose OVXR context descriptor, runtime, scene metadata and lifecycle settings. Use for context creation failures or live-versus-recreate configuration.

2026年10月20日
foveation-and-display
未分类

Select OVXR view configuration, foveation policy and capture domain. Use for warped images, eye resolution, feature negotiation or multi-GPU topology.

2026年10月20日
frame-loop
未分类

Drive OVXR convenience or begin, bind and submit frame scheduling. Use for frame-plan ownership, no-render states, timing or cancellation.

2026年10月20日
frame-readback
未分类

Consume OVXR CUDA frame captures without violating borrowed buffer lifetime. Use for acquire-frame, expired pointers, capture correlation or readback domains.

2026年10月20日
openxr-input-and-extensions
未分类

Integrate OpenXR actions, hands or extensions through OVXR borrowed handles. Use for extension enablement, native input timing or shared-session ownership.

2026年10月20日
project-setup-c
未分类

Configure a C or C++ application against the OVXR native package. Use for CMake setup, linking, or platform runtime deployment.

2026年10月20日
已展示 8 / 14 个已收集 Skill。
cloud-perf-advisor
网络与计算机系统管理员

Cloud deployment performance — caching architecture, pre-warming strategy, container cold starts, NVCF, OKAS, UCC, GXCache, DDCS. Triggers on "cloud performance", "container startup", "K8s profiling", "cloud caching", "cold start", "NVCF", "GXCache", "OKAS",…

2026年7月21日
content-prep-advisor
软件开发工程师

Content preparation, validation, CAD import, materials pipeline, and physics — preventing performance issues at the source. Triggers on "import CAD", "CAD to USD", "validate USD", "asset validator", "usdchecker", "material pipeline", "primitive collider",…

2026年7月21日
fsd-configurator
软件开发工程师

Fabric Scene Delegate (FSD) configuration — the small set of settings partners actually need to consider, with the mergeMaterials default (off by default since Kit 108) context and the deprecated instanceCompactTransforms warning. Triggers on "FSD", "Fabric…

2026年7月21日
memory-optimizer
软件开发工程师

GPU and system memory, threading, async rendering, and texture sizing. Triggers on "GPU memory", "VRAM", "out of GPU memory", "RAM usage", "system memory", "memory leak", "thread count", "8K texture", "DDS", "texture compression", "viewport memory".

2026年7月21日
perf-triage
软件开发工程师

Entry point for any Omniverse Kit or OpenUSD performance question. Triggers on "my scene is slow", "low FPS", "scene takes forever to load", "GPU crash", "out of memory", "performance problem", "how do I speed up", "optimize my scene". Classifies the problem…

2026年7月21日
profiling-guide
软件开发工程师

Profiling Omniverse Kit applications — F8/Profiler Window, Tracy, the activity timeline for load-time analysis, Chrome Tracing, Nsight Systems, and the RTX performance heatmap. Triggers on "how to profile", "where is the bottleneck", "Tracy", "F8", "GPU…

2026年7月21日
rendering-tuner
软件开发工程师

RTX rendering performance — RT 2.0 vs Path Tracing, DLSS, glass, bounces, multi-GPU. Triggers on "render settings", "RTX", "DLSS", "RT 2.0 vs path tracing", "bounces", "samples per pixel", "refraction", "glass performance", "multi-GPU", "improve FPS",…

2026年7月21日
scene-optimizer-guide
软件开发工程师

Bottleneck-driven Scene Optimizer workflow — operations, performance validators, trade-offs, and when not to merge meshes. Triggers on "Scene Optimizer", "optimize scene", "merge meshes", "decimate", "deduplicate", "reduce triangles", "performance validator",…

2026年7月21日
已展示 8 / 12 个已收集 Skill。
basic-workflow
未分类

Create an ovphysx instance, attach an ovstage scene, step simulation, and clean up. Use when starting a new ovphysx project, testing basic integration, or learning the minimal workflow.

2026年10月15日
clone-environments
未分类

Clone one USD environment subtree into many runtime-only PhysX environments for RL-style batched simulation. Use when a caller needs replicated physics environments, clone API ordering, or target transform guidance.

2026年10月15日
ovphysx-output-read
未分类

Read ovphysx simulation output with the ovstage-native output-read API when results must retain ovstage identity or write back without rebuilding paths. Covers Python `PhysX.query()` + `PhysX.read()` operations and `PhysX.read_sync()`, C `ovphysx_query()` /…

2026年10月15日
ovphysx-session-write
未分类

Push caller-owned bulk control inputs and state into an ovphysx simulation with the session write API — Python `PhysX.write_sync()` or the `PhysX.query()` + `PhysX.write()` operations, C `ovphysx_write()`. Covers writing rigid-body and articulation state and…

2026年10月15日
ovphysx-usd-authoring
未分类

Author USD physics content for ovstage to populate and ovphysx to simulate (rigid bodies, colliders, mass, physics scene). Use when creating or editing .usda or USD scenes for ovstage and ovphysx, not when calling the runtime step or tensor API. Keywords USD…

2026年10月15日
tensor-bindings-cpu
未分类

Exchange CPU simulation state — poses, velocities, joint targets — as caller-owned NumPy arrays through tensor bindings. The tensor-binding CODE API is deprecated in ovphysx 0.6 in favor of the session read/write API (Python PhysX.read / PhysX.write, C…

2026年10月15日
tensor-bindings-gpu
未分类

Exchange GPU simulation state as caller-owned CUDA tensors (DLPack, GPU-to-GPU with no CPU staging) through tensor bindings. The tensor-binding CODE API is deprecated in ovphysx 0.6 in favor of the session read/write API (Python PhysX.read / PhysX.write, C…

2026年10月15日
已展示 12 / 29 个仓库