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rogie
GitHub 创作者资料

rogie

按仓库查看 3 个 GitHub 仓库中的 25 个已收集 skills。

已收集 skills
25
仓库
3
更新
2026年10月2日
仓库浏览

仓库与代表性 skills

fig-editor
网页开发工程师

Guides FigUI3 editor bundle (`fig-editor.js` / `fig-editor.css`): fig-select, fig-select-options, fig-select-option, fig-fill-picker, and fig-interpolation-swatch, including React JSX usage. Use when building custom selects, grouped option lists, sticky…

2026年10月2日
fig-editor
网页开发工程师

Guides FigUI3 editor bundle (`fig-editor.js` / `fig-editor.css`): fig-select, fig-select-options, fig-select-option, fig-fill-picker, and fig-interpolation-swatch, including React JSX usage. Use when building custom selects, grouped option lists, sticky…

2026年10月2日
fig-lab
未分类

Guides FigUI3 experimental Lab components: fig-canvas-control, fig-input-audio, fig-input-wheel, fig-reorder, and AI composer components, including React JSX usage. APIs are unstable.

2026年10月2日
figui3
未分类

Guides FigUI3 core (`fig.js` / `fig.css`) web components for Figma-style plugin UIs, including React JSX usage. Use when adding, using, or debugging fig-* elements from the core bundle—buttons, fields, overlays, menus, toolbelts, sliders, color/fill inputs,…

2026年10月2日
figui3
未分类

Guides FigUI3 core (`fig.js` / `fig.css`) web components for Figma-style plugin UIs, including React JSX usage. Use when adding, using, or debugging fig-* elements from the core bundle—buttons, fields, overlays, menus, toolbelts, sliders, color/fill inputs,…

2026年10月2日
publish
软件开发工程师

Publish a FigUI3 release to GitHub and npm when the user explicitly asks to publish or release the package. Handles versioning, changelog, verification, generated dist files, commit, push, and npm publication.

2026年9月8日
propkit
网页与数字界面设计师

Guides Figma-style property panel composition using fig-field rows and FigUI3 controls, including React JSX.

2026年9月7日
css-render-performance
软件质量保证分析师与测试员

Guides CSS rendering and layout performance tests for component UIs. Use when checking selector cost, layout thrash, paint work, animation smoothness, CSS containment, computed styles, or visual regressions caused by CSS changes.

2026年6月7日
已展示 8 / 16 个已收集 Skill。
update
未分类

Update @rogieking/figui3 to the latest version, rebuild the Vite cache, review FigUI3 and ToolKit changes for breaking or new component APIs, and apply needed app integrations. Use when the user runs /update or asks to pull the latest figui3, refresh figui3,…

2026年10月2日
figui3-styling
未分类

Prefer FigUI3 component styling over custom CSS. Use whenever adding or editing CSS, class names, stylesheets, visual appearance, layout polish, or fig-* / toolkit-* UI. Agents must ask before adding custom styling for FigUI3 components.

2026年9月22日
react-web-components
未分类

Guides React integration with web components, including fig-* and toolkit-* elements. Use whenever creating, editing, reviewing, or debugging JSX that contains custom elements or web-component APIs.

2026年9月22日
canvas-handles
网页与数字界面设计师

Defines Figma shader spatial-property schemas for draggable canvas handles. Use whenever a shader exposes a center, origin, focal point, radius, angle, line, gradient axis, light position, or positioned color.

2026年8月29日
publish
网络与计算机系统管理员

Publish verified project changes to GitHub and complete the corresponding Cloudflare Pages and Supabase deployments. Use when the user runs /publish or asks to publish this app.

2026年8月25日
figma-shader-coder
软件开发工程师

Author, update, and validate Figma shader effects and shader fills. Use when coding Figma shaders, shader effects, shader fills, WGSL for Figma, or when working with figma shader build/overwrite-using-recipe workflows.

2026年8月24日
webgpu
软件开发工程师

Guide WebGPU application, compute, render pipeline, buffer, texture, bind group, command encoding, and GPU performance work. Use when writing or debugging WebGPU code, GPU pipelines, WGSL bindings from JavaScript or TypeScript, shader resource layouts,…

2026年7月19日
wgsl
软件开发工程师

Guide WGSL shader authoring, debugging, validation, resource bindings, uniform/storage layout, compute and fragment shader logic, and shader performance. Use when writing or fixing WGSL code, WebGPU shaders, Figma shaders, compute kernels, render shaders, or…

2026年7月19日
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