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rogie
GitHub creator profile

rogie

Repository-level view of 25 collected skills across 3 GitHub repositories.

skills collected
25
repositories
3
updated
Oct 2, 2026
repository explorer

Repositories and representative skills

fig-editor
web-developers

Guides FigUI3 editor bundle (`fig-editor.js` / `fig-editor.css`): fig-select, fig-select-options, fig-select-option, fig-fill-picker, and fig-interpolation-swatch, including React JSX usage. Use when building custom selects, grouped option lists, sticky…

Oct 2, 2026
fig-editor
web-developers

Guides FigUI3 editor bundle (`fig-editor.js` / `fig-editor.css`): fig-select, fig-select-options, fig-select-option, fig-fill-picker, and fig-interpolation-swatch, including React JSX usage. Use when building custom selects, grouped option lists, sticky…

Oct 2, 2026
fig-lab
unclassified

Guides FigUI3 experimental Lab components: fig-canvas-control, fig-input-audio, fig-input-wheel, fig-reorder, and AI composer components, including React JSX usage. APIs are unstable.

Oct 2, 2026
figui3
unclassified

Guides FigUI3 core (`fig.js` / `fig.css`) web components for Figma-style plugin UIs, including React JSX usage. Use when adding, using, or debugging fig-* elements from the core bundle—buttons, fields, overlays, menus, toolbelts, sliders, color/fill inputs,…

Oct 2, 2026
figui3
unclassified

Guides FigUI3 core (`fig.js` / `fig.css`) web components for Figma-style plugin UIs, including React JSX usage. Use when adding, using, or debugging fig-* elements from the core bundle—buttons, fields, overlays, menus, toolbelts, sliders, color/fill inputs,…

Oct 2, 2026
publish
software-developers

Publish a FigUI3 release to GitHub and npm when the user explicitly asks to publish or release the package. Handles versioning, changelog, verification, generated dist files, commit, push, and npm publication.

Sep 8, 2026
propkit
web-and-digital-interface-designers

Guides Figma-style property panel composition using fig-field rows and FigUI3 controls, including React JSX.

Sep 7, 2026
css-render-performance
software-quality-assurance-analysts-and-testers

Guides CSS rendering and layout performance tests for component UIs. Use when checking selector cost, layout thrash, paint work, animation smoothness, CSS containment, computed styles, or visual regressions caused by CSS changes.

Jun 7, 2026
Showing 8 of 16 collected skills.
figui3-styling
unclassified

Prefer FigUI3 component styling over custom CSS. Use whenever adding or editing CSS, class names, stylesheets, visual appearance, layout polish, or fig-* / toolkit-* UI. Agents must ask before adding custom styling for FigUI3 components.

Sep 22, 2026
react-web-components
unclassified

Guides React integration with web components, including fig-* and toolkit-* elements. Use whenever creating, editing, reviewing, or debugging JSX that contains custom elements or web-component APIs.

Sep 22, 2026
update
unclassified

Update @rogieking/figui3 to the latest version, rebuild the Vite cache, review FigUI3 and ToolKit changes for breaking or new component APIs, and apply needed app integrations. Use when the user runs /update or asks to pull the latest figui3, refresh figui3,…

Sep 22, 2026
canvas-handles
web-and-digital-interface-designers

Defines Figma shader spatial-property schemas for draggable canvas handles. Use whenever a shader exposes a center, origin, focal point, radius, angle, line, gradient axis, light position, or positioned color.

Aug 29, 2026
publish
network-and-computer-systems-administrators

Publish verified project changes to GitHub and complete the corresponding Cloudflare Pages and Supabase deployments. Use when the user runs /publish or asks to publish this app.

Aug 25, 2026
figma-shader-coder
software-developers

Author, update, and validate Figma shader effects and shader fills. Use when coding Figma shaders, shader effects, shader fills, WGSL for Figma, or when working with figma shader build/overwrite-using-recipe workflows.

Aug 24, 2026
webgpu
software-developers

Guide WebGPU application, compute, render pipeline, buffer, texture, bind group, command encoding, and GPU performance work. Use when writing or debugging WebGPU code, GPU pipelines, WGSL bindings from JavaScript or TypeScript, shader resource layouts,…

Jul 19, 2026
wgsl
software-developers

Guide WGSL shader authoring, debugging, validation, resource bindings, uniform/storage layout, compute and fragment shader logic, and shader performance. Use when writing or fixing WGSL code, WebGPU shaders, Figma shaders, compute kernels, render shaders, or…

Jul 19, 2026
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