Skip to main content
rogie
GitHub 제작자 프로필

rogie

3개 GitHub 저장소에서 수집된 25개 skills를 저장소 단위로 보여줍니다.

수집된 skills
25
저장소
3
업데이트
2026년 10월 2일
저장소 탐색

저장소와 대표 skills

fig-editor
웹 개발자

Guides FigUI3 editor bundle (`fig-editor.js` / `fig-editor.css`): fig-select, fig-select-options, fig-select-option, fig-fill-picker, and fig-interpolation-swatch, including React JSX usage. Use when building custom selects, grouped option lists, sticky…

2026년 10월 2일
fig-editor
웹 개발자

Guides FigUI3 editor bundle (`fig-editor.js` / `fig-editor.css`): fig-select, fig-select-options, fig-select-option, fig-fill-picker, and fig-interpolation-swatch, including React JSX usage. Use when building custom selects, grouped option lists, sticky…

2026년 10월 2일
fig-lab
미분류

Guides FigUI3 experimental Lab components: fig-canvas-control, fig-input-audio, fig-input-wheel, fig-reorder, and AI composer components, including React JSX usage. APIs are unstable.

2026년 10월 2일
figui3
미분류

Guides FigUI3 core (`fig.js` / `fig.css`) web components for Figma-style plugin UIs, including React JSX usage. Use when adding, using, or debugging fig-* elements from the core bundle—buttons, fields, overlays, menus, toolbelts, sliders, color/fill inputs,…

2026년 10월 2일
figui3
미분류

Guides FigUI3 core (`fig.js` / `fig.css`) web components for Figma-style plugin UIs, including React JSX usage. Use when adding, using, or debugging fig-* elements from the core bundle—buttons, fields, overlays, menus, toolbelts, sliders, color/fill inputs,…

2026년 10월 2일
publish
소프트웨어 개발자

Publish a FigUI3 release to GitHub and npm when the user explicitly asks to publish or release the package. Handles versioning, changelog, verification, generated dist files, commit, push, and npm publication.

2026년 9월 8일
propkit
웹·디지털 인터페이스 디자이너

Guides Figma-style property panel composition using fig-field rows and FigUI3 controls, including React JSX.

2026년 9월 7일
css-render-performance
소프트웨어 품질 보증 분석가·테스터

Guides CSS rendering and layout performance tests for component UIs. Use when checking selector cost, layout thrash, paint work, animation smoothness, CSS containment, computed styles, or visual regressions caused by CSS changes.

2026년 6월 7일
수집된 skill 16개 중 8개를 표시합니다.
figui3-styling
미분류

Prefer FigUI3 component styling over custom CSS. Use whenever adding or editing CSS, class names, stylesheets, visual appearance, layout polish, or fig-* / toolkit-* UI. Agents must ask before adding custom styling for FigUI3 components.

2026년 9월 22일
react-web-components
미분류

Guides React integration with web components, including fig-* and toolkit-* elements. Use whenever creating, editing, reviewing, or debugging JSX that contains custom elements or web-component APIs.

2026년 9월 22일
update
미분류

Update @rogieking/figui3 to the latest version, rebuild the Vite cache, review FigUI3 and ToolKit changes for breaking or new component APIs, and apply needed app integrations. Use when the user runs /update or asks to pull the latest figui3, refresh figui3,…

2026년 9월 22일
canvas-handles
웹·디지털 인터페이스 디자이너

Defines Figma shader spatial-property schemas for draggable canvas handles. Use whenever a shader exposes a center, origin, focal point, radius, angle, line, gradient axis, light position, or positioned color.

2026년 8월 29일
publish
네트워크·컴퓨터 시스템 관리자

Publish verified project changes to GitHub and complete the corresponding Cloudflare Pages and Supabase deployments. Use when the user runs /publish or asks to publish this app.

2026년 8월 25일
figma-shader-coder
소프트웨어 개발자

Author, update, and validate Figma shader effects and shader fills. Use when coding Figma shaders, shader effects, shader fills, WGSL for Figma, or when working with figma shader build/overwrite-using-recipe workflows.

2026년 8월 24일
webgpu
소프트웨어 개발자

Guide WebGPU application, compute, render pipeline, buffer, texture, bind group, command encoding, and GPU performance work. Use when writing or debugging WebGPU code, GPU pipelines, WGSL bindings from JavaScript or TypeScript, shader resource layouts,…

2026년 7월 19일
wgsl
소프트웨어 개발자

Guide WGSL shader authoring, debugging, validation, resource bindings, uniform/storage layout, compute and fragment shader logic, and shader performance. Use when writing or fixing WGSL code, WebGPU shaders, Figma shaders, compute kernels, render shaders, or…

2026년 7월 19일
저장소 3개 중 3개 표시
모든 저장소를 표시했습니다