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Stem-Studio
GitHub 创作者资料

Stem-Studio

按仓库查看 1 个 GitHub 仓库中的 28 个已收集 skills,并展示近似职业覆盖。

已收集 skills
28
仓库
1
职业领域
更新
2026-05-20
职业覆盖
该创作者主要覆盖的职业大类。
职业分类待补全
仓库分布

Skills 分布在哪些仓库

按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

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仓库与代表性 skills

#001
Engine
28 个 skills16920更新于 2026-05-20
占该创作者 100%
stemstudio-assets
未分类

Asset search (local and external), asset metadata lookup, model import, and 3D model generation for Studio 3D. Use for finding, inspecting, downloading, and placing 3D models in the scene.

2026-05-20
stemstudio-atmosphere
未分类

Scene lighting, light object properties, fog, background, tone mapping, and post-processing for Studio 3D. Use for mood, atmosphere, shadows, and visual environment setup.

2026-05-20
stemstudio-audio
未分类

Add sound effects and audio to 3D scenes in Studio 3D game engine. Use when the user asks to add sounds, music, audio feedback, or sound effects to objects or events. Covers the genericSound behavior for event-triggered audio, audio resource management, and common patterns like ambient sound, collision SFX, UI click sounds, and background music. Examples include "add a sound when the coin is collected", "play background music", "add footstep sounds to the character", or "make the button click sound".

2026-05-20
stemstudio-behaviors
未分类

Behavior discovery, creation, update, attach/detach, and configuration in Studio 3D. Use for built-in behavior reuse first, then custom behavior authoring only when needed.

2026-05-20
stemstudio-camera
未分类

Camera type, perspective, and configuration for Studio 3D. Use for camera type selection, FOV, clipping planes, and genre-appropriate camera setup.

2026-05-20
stemstudio-copilot
未分类

Master routing skill for StemStudio ACP work. Use for broad or ambiguous requests such as "make a game", "build a scene", "improve this", or any task that needs skill selection, scene inspection, staged execution, and clean scene hierarchy.

2026-05-20
stemstudio-eventbus
未分类

EventBus guidance for behavior-to-behavior messaging in Studio 3D. Use when behaviors need decoupled communication, topic design, or event lifecycle cleanup.

2026-05-20
stemstudio-game-design
未分类

Genre blueprints, game-feel guidance, and build-order planning for Studio 3D. Use when the user wants a whole game, a genre direction, or better game feel rather than a single asset or command.

2026-05-20
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