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Stem-Studio
GitHub-Creator-Profil

Stem-Studio

Repository-Ansicht von 28 gesammelten Skills in 1 GitHub-Repositories.

gesammelte Skills
28
Repositories
1
aktualisiert
2026-05-20
Repository-Karte

Wo die Skills liegen

Top-Repositories nach gesammelter Skill-Anzahl, mit ihrem Anteil an diesem Creator-Katalog und ihrer Berufsverteilung.

Repository-Explorer

Repositories und repräsentative Skills

stemstudio-assets
Softwareentwickler

Asset search (local and external), asset metadata lookup, model import, and 3D model generation for Studio 3D. Use for finding, inspecting, downloading, and placing 3D models in the scene.

2026-05-20
stemstudio-atmosphere
Softwareentwickler

Scene lighting, light object properties, fog, background, tone mapping, and post-processing for Studio 3D. Use for mood, atmosphere, shadows, and visual environment setup.

2026-05-20
stemstudio-audio
Softwareentwickler

Add sound effects and audio to 3D scenes in Studio 3D game engine. Use when the user asks to add sounds, music, audio feedback, or sound effects to objects or events. Covers the genericSound behavior for event-triggered audio, audio resource management, and common patterns like ambient sound, collision SFX, UI click sounds, and background music. Examples include "add a sound when the coin is collected", "play background music", "add footstep sounds to the character", or "make the button click sound".

2026-05-20
stemstudio-behaviors
Softwareentwickler

Behavior discovery, creation, update, attach/detach, and configuration in Studio 3D. Use for built-in behavior reuse first, then custom behavior authoring only when needed.

2026-05-20
stemstudio-camera
Softwareentwickler

Camera type, perspective, and configuration for Studio 3D. Use for camera type selection, FOV, clipping planes, and genre-appropriate camera setup.

2026-05-20
stemstudio-copilot
Sonstige Computerberufe

Master routing skill for StemStudio ACP work. Use for broad or ambiguous requests such as "make a game", "build a scene", "improve this", or any task that needs skill selection, scene inspection, staged execution, and clean scene hierarchy.

2026-05-20
stemstudio-eventbus
Softwareentwickler

EventBus guidance for behavior-to-behavior messaging in Studio 3D. Use when behaviors need decoupled communication, topic design, or event lifecycle cleanup.

2026-05-20
stemstudio-game-design
Softwareentwickler

Genre blueprints, game-feel guidance, and build-order planning for Studio 3D. Use when the user wants a whole game, a genre direction, or better game feel rather than a single asset or command.

2026-05-20
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