| name | go-to-room-and-stop |
| description | Walks to a named room or place and comes to a clean stop, via a simple moveTo target that the engine routes. Use when a command mentions go to the room and stop, walk there and wait, head to a place and stop, or go to X and stand. |
| category | locomotion |
| disable-model-invocation | true |
| subskills | ["walk","turn-and-face"] |
go-to-room-and-stop
Name the destination and let the engine path there and halt next to it. One simple moveTo.
Composes: walk + turn-and-face
How
- Emit
moveTo:{target:<place>} choosing from state.locations; the engine routes around walls and stops adjacent.
- Optionally end facing a way with
moveTo.faceDeg.
durationMs ~2600 (farther = longer).
Example
- "go to the kitchen and stop" ->
{"durationMs":2600,"moveTo":{"target":"kitchen"},"say":"Heading over, then I will stop."}
Limits & posture
Keep ≥1 foot grounded except at a jump's airborne apex; stay inside human joint ranges and keep weight over the support — see balance-and-posture.