| name | hobble |
| description | Hobbles forward stiffly with short, careful, pained steps on stiff legs, TRANSLATING slowly via moveTo. Use when a command mentions hobble, gimp along, stiff painful walk, walk like it hurts, or shuffle along stiffly. (For a one-sided limp, use limp.) |
| category | locomotion |
| disable-model-invocation | true |
| subskills | ["walk","move-torso"] |
hobble
A stiff, achy gait with short steps and stiff feet — both legs, unlike a one-sided limp.
Composes: walk + move-torso
How
- TRAVEL uses top-level
moveTo (never an in-place leg cycle): a named target from state.locations, or a point ahead computed from state.position+state.faceDeg. Short distance, slow.
- Base
pose: small stiff knee bend both sides, stiff feet (Foot X~80), slight hunch.
- Slow
durationMs (~3200).
Example
- "hobble forward" ->
{"durationMs":3200,"moveTo":{"x":0,"z":1.5},"pose":{"Spine":[14,0,0],"LeftLeg":[12,0,0],"RightLeg":[12,0,0],"LeftFoot":[80,0,0],"RightFoot":[80,0,0]},"say":"Ow, every step."}
Limits & posture
Keep ≥1 foot grounded except at a jump's airborne apex; stay inside human joint ranges and keep weight over the support — see balance-and-posture.