| name | walk-then-turn-around |
| description | Walks forward a bit and then turns around to face back the way it came, via moveTo with a reversed faceDeg. Use when a command mentions walk out and turn around, go forward then face back, walk away and turn, or step out and about-face. |
| category | locomotion |
| disable-model-invocation | true |
| subskills | ["walk","turn-and-face"] |
walk-then-turn-around
Travel forward and end facing back: a single moveTo with faceDeg set to the opposite heading.
Composes: walk + turn-and-face
How
- Emit
moveTo:{x,z,faceDeg} to a point ahead with faceDeg = start heading + 180 (the engine walks then ends facing back).
durationMs ~2800.
Example
- "walk forward then turn around" ->
{"durationMs":2800,"moveTo":{"x":0,"z":2.5,"faceDeg":180},"say":"Walk out... and turn around."}
Limits & posture
Keep ≥1 foot grounded except at a jump's airborne apex; stay inside human joint ranges and keep weight over the support — see balance-and-posture.