用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/tangziwen/CubeMiniGame --skill memo-write命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
Assess whether completed engine code changes should be reflected in Doc/EngineCodeMap. Use implicitly only after C/C++ source or header file changes under CubeEngine/EngineSrc, such as .c, .cc, .cpp, .cxx, .h, .hh, .hpp, .hxx, .inl, or .ipp, and only when the change may alter durable module responsibilities, important objects, or stable entry points that help narrow source search. Ignore doc-only, build-only, asset-only, config-only, generated, formatting, and other non-code-file changes unless the user explicitly asks to evaluate CodeMap. Also use when the user says "更新codemap", "update codemap", or otherwise explicitly asks to update or sync CodeMap. First filter out pure bug fixes, tiny helper-only changes, formatting, generated files, assets, build-only changes, and implementation-only refactors that do not change AI navigation value. If classified as skip, do not ask the user; only ask before editing when a real CodeMap update is likely needed.
Assess whether completed CubeGame gameplay changes should be reconciled into Doc/GameplayIntent design documents. Use implicitly only after C/C++ source or header file changes under CubeEngine/Application/CubeGame, such as .c, .cc, .cpp, .cxx, .h, .hh, .hpp, .hxx, .inl, or .ipp, and only when the change may alter gameplay design intent, concrete design mechanisms, concepts, object relationships, aliases, or Concept Code Anchors. Ignore doc-only, build-only, asset-only, config-only, generated, formatting, and other non-code-file changes unless the user explicitly asks to evaluate gameplay design docs. First filter out pure engine/non-gameplay changes, then list candidate concept changes and ask the user before editing design docs. Do not use for pure engine changes, pure rendering/backend changes, ordinary bug fixes, helper/config/data-only additions, or implementation-only refactors that do not change gameplay concepts.
Apply exactly one CodePlan step to the repository, with preflight idempotency checks and progress.md updates. Use when the user asks to execute, apply, continue, or implement a specific step or the next unchecked step.
基于 SOC 职业分类
正在显示 SKILL.md
| name | memo-write |
| category | productivity |
| disable-model-invocation | true |
| description | 将用户当前对话中的上下文内容写入到 `.memo/` 目录下的 Markdown 文件。 默认记录用户说的话,除非用户另有说明。 文件名从内容中自动提取关键词,保持紧凑。 |
将用户当前对话中的上下文内容(通常是用户说的话)保存到 .memo/ 目录下的 Markdown 文件中,用于后续回顾或继续解决问题。
battle-system.md”)→ 直接使用。battle-system.md)。char-balance.mdlevel-design.mdai-behavior.md# 标题)帮助阅读。.memo/<filename>。-、下划线 _,空格替换为 -。用户:我想把刚才说的战斗系统的角色属性方案记下来,包括 HP 和攻击力的平衡公式
→ 文件名:battle-char-balance.md 或 char-balance.md
→ 内容:
# 角色属性平衡方案
HP 和攻击力的平衡公式:...
用户:把这个存到 ui-layout.md,关于主界面布局的划分
→ 文件名:ui-layout.md
→ 内容:用户说的主界面布局方案。
用户:记一下,标题:游戏存档机制
→ 文件名:save-system.md 或 game-save.md
→ 内容:用户说的存档机制相关内容。
.memo/ 目录不存在时自动创建。