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TippingGame/F8Framework

SkillsMP 已收集 TippingGame/F8Framework 中的 49 个 Skill。打开任一 Skill 可查看来源和详情。

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已收集 skills
49
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881
GitHub Forks
139

这个仓库中的 skills

2 个职业分类 · 已分类 100%

已展示 40 / 49 个已收集 Skill。

职业分类
软件开发工程师
描述

Use when executing or maintaining F8/F5 editor build pipelines, generating Player or update packages, configuring Jenkins, recovering builds across script reloads, or verifying build artifacts in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when working with ExcelTool editor tools — manual Excel import, F7 runtime reload, Excel directory and binary/JSON export settings, or optional Excel participation in F8/F5 build pipelines in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when working with F8Helper editor tools — the F8Run pipeline, main development menu items, shortcuts, and one-click actions in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing or troubleshooting ExcelTool feature workflows — config table loading, Excel binary/JSON generation, optional config data source registration, generated data assemblies, variant support, and runtime data access in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing or troubleshooting Localization feature workflows — multi-language support, component localization, Excel-based translation tables in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing or troubleshooting Obfuz feature workflows — code obfuscation and protection in F8Framework.

原文语言:英语

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职业分类
其他计算机职业
描述

Use as the routing skill for selecting the correct F8Framework layer skill chain across foundation, features, editor, tools, and build.

原文语言:英语

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职业分类
软件开发工程师
描述

Use as the master index and router for the full F8Framework skill library. Trigger when selecting the correct skill or skill chain across foundation bootstrap, runtime features, editor tooling, utility tools, and build packaging workflows.When a feature needs…

原文语言:英语

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职业分类
软件开发工程师
描述

Use when creating, modifying, opening, closing, animating, binding, loading, debugging, or validating F8Framework UI views and items, including UIManager layers, BaseView/BaseItem templates, ComponentBind generation, canvas setup, Notify/Dialog behavior, and…

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing or troubleshooting HotUpdate feature workflows — version management, hot update, sub-package loading in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing or troubleshooting Tween feature workflows — tween animations, sequences, chain calls, UI relative motion, and coroutine/async support in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing or troubleshooting Audio feature workflows — BGM, voice, SFX, 3D audio, volume control, and AudioMixer in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when working with Module editor tools — right-click context menu for creating Module, ModuleMono, StaticModule, and ActivityModule templates in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing or troubleshooting Module feature workflows — ModuleCenter lifecycle, module creation, StaticModule, ActivityModule, update attributes in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when working with Assembly Reflection tools — type discovery, reflection utilities, and assembly scanning in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing or troubleshooting AssetManager feature workflows — asset loading, AB mapping, runtime resource retrieval, and scene loading in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing or troubleshooting Event feature workflows — message dispatching, event listening, EventDispatcher auto-cleanup, and strongly typed zero-GC event parameters (0-7 args, no object[] compatibility path) in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing or troubleshooting Input feature workflows — multi-platform input, virtual buttons, device switching, and key/axis listening in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when working with AssetManager editor tools — F8 shortcut, AB name management, asset index generation, and asset status inspector in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when working with ComponentBind editor tools — auto-generating component reference code from UI hierarchies in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when working with Event editor tools — event system monitor window for debugging active listeners in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when working with GameObjectPool editor tools — preload pool Inspector, PoolsPreset ScriptableObject creation in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when working with Localization editor tools — F6 language switching, localization component Inspector, and Excel-based translation management in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when working with Log editor tools — LogViewer setup, debug command registration, and log editor settings in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when working with PlayerPrefsEditor tools — viewing, editing, and managing PlayerPrefs data in the Unity Editor in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when working with PlayModePlus editor tools — editor play mode enhancements and development convenience features in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when working with UI editor tools — sprite slicing, atlas tools, safe area setup, BaseView template creation, and UI utility components in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing or troubleshooting Download feature workflows — HTTP file downloads, progress tracking, and resumable transfers in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing or troubleshooting FSM feature workflows — finite state machines, state transitions, blackboard data, and FSM groups in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing or troubleshooting GameObjectPool feature workflows — object pooling, preloading, spawn/despawn, and lifecycle events in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing or troubleshooting HybridCLR feature workflows — C# code hot update integration in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing or troubleshooting Log feature workflows — logging, file writing, error reporting, LogViewer, and debug commands in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing or troubleshooting Network feature workflows — TCP, KCP, WebSocket client and server communication in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing or troubleshooting Procedure feature workflows — game flow control, ProcedureNode management in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing or troubleshooting ReferencePool feature workflows — C# object pooling via IReference interface in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing or troubleshooting SDKManager feature workflows — native platform integration, login, pay, ads, and platform-specific setup in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing, documenting, or troubleshooting Storage workflows in F8Framework, including local persistence, user-scoped keys, AES encryption, Gzip compression, generic collections, and common Unity value types.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when implementing or troubleshooting Timer feature workflows — Timer, FrameTimer, server time sync, extensions, pause/resume in F8Framework.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when onboarding F8Framework, initializing first-run setup, or explaining launcher and directory responsibilities before feature work.

原文语言:多语言混合

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职业分类
软件开发工程师
描述

Use when working with BinarySerializer tools — binary serialization and deserialization utilities in F8Framework.

原文语言:英语

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已展示 40 / 49 个已收集 Skill。