- name
- f8-editor-playerprefseditor-workflow
- description
- Use when working with PlayerPrefsEditor tools — viewing, editing, and managing PlayerPrefs data in the Unity Editor in F8Framework.
# PlayerPrefsEditor Workflow
## Use this skill when
- The task involves viewing or editing PlayerPrefs data in Editor.
- The user asks about inspecting or clearing stored preferences.
## Path resolution
1. Editor code: Assets/F8Framework/Editor/PlayerPrefsEditor
## Sources of truth
- Editor module: Assets/F8Framework/Editor/PlayerPrefsEditor
## Key editor features
| Feature | Description |
|---------|-------------|
| **PlayerPrefs Viewer** | Editor window showing all stored PlayerPrefs key-value pairs |
| **Edit Values** | Modify PlayerPrefs values directly in Editor |
| **Delete Keys** | Remove specific or all PlayerPrefs entries |
| **Type Display** | Shows data type (int, float, string) for each entry |
## Workflow
1. Open PlayerPrefs Editor from the F8Framework menu.
2. View all stored key-value pairs with types.
3. Edit values directly in the editor window.
4. Delete unwanted keys.
5. Use to debug Audio volume/switch settings, Storage data, etc.
## Output checklist
- PlayerPrefs inspected.
- Values verified or modified.
- Stale data cleaned if needed.
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