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f8-editor-playerprefseditor-workflow

Use when working with PlayerPrefsEditor tools — viewing, editing, and managing PlayerPrefs data in the Unity Editor in F8Framework.

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来源信息

仓库
TippingGame/F8Framework
最近来源活动
2026年4月1日 11:00
检测到的 SKILL.md 语言
英语
星标
882
分支
140

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默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

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决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。

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SKILL.md
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name
f8-editor-playerprefseditor-workflow
description
Use when working with PlayerPrefsEditor tools — viewing, editing, and managing PlayerPrefs data in the Unity Editor in F8Framework.
# PlayerPrefsEditor Workflow ## Use this skill when - The task involves viewing or editing PlayerPrefs data in Editor. - The user asks about inspecting or clearing stored preferences. ## Path resolution 1. Editor code: Assets/F8Framework/Editor/PlayerPrefsEditor ## Sources of truth - Editor module: Assets/F8Framework/Editor/PlayerPrefsEditor ## Key editor features | Feature | Description | |---------|-------------| | **PlayerPrefs Viewer** | Editor window showing all stored PlayerPrefs key-value pairs | | **Edit Values** | Modify PlayerPrefs values directly in Editor | | **Delete Keys** | Remove specific or all PlayerPrefs entries | | **Type Display** | Shows data type (int, float, string) for each entry | ## Workflow 1. Open PlayerPrefs Editor from the F8Framework menu. 2. View all stored key-value pairs with types. 3. Edit values directly in the editor window. 4. Delete unwanted keys. 5. Use to debug Audio volume/switch settings, Storage data, etc. ## Output checklist - PlayerPrefs inspected. - Values verified or modified. - Stale data cleaned if needed.
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