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Unity-Technologies/PhysicsExamples2D

SkillsMP 已收集 Unity-Technologies/PhysicsExamples2D 中的 29 个 Skill。打开任一 Skill 可查看来源和详情。

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已展示 29 / 29 个已收集 Skill。

职业分类
软件开发工程师
描述

Batching techniques for queries, projectiles/shooters, and swarm/flocking behaviors (boids)

原文语言:英语

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职业分类
软件开发工程师
描述

Collision detection, contact manifolds, collision responses, determinism, and character collision handling

原文语言:英语

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职业分类
软件开发工程师
描述

Component authoring patterns and best practices for Unity PhysicsCore2D

原文语言:英语

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职业分类
软件开发工程师
描述

High-level patterns and gameplay strategies for destructible objects in Unity PhysicsCore2D — slicing mechanics, fragmenting on impact, sprite-based destructible systems, debris cleanup, performance budgeting. Use for "how should I design destructible X?"…

原文语言:英语

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职业分类
软件开发工程师
描述

Factory patterns for creating complex physics objects (ragdolls, soft bodies, vehicles, gears, mechanical systems)

原文语言:英语

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职业分类
软件开发工程师
描述

Collision filtering, layer-based interactions, custom collision filters, and trigger areas

原文语言:英语

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职业分类
软件开发工程师
描述

Environmental forces (wind), surface forces, and directional force application

原文语言:英语

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职业分类
软件开发工程师
描述

Physics material properties including friction, bounciness/restitution, rolling resistance, and surface velocity (conveyor belts)

原文语言:英语

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职业分类
软件开发工程师
描述

Performance optimization, benchmarking, capacity testing, and large-scale physics simulations

原文语言:英语

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职业分类
软件开发工程师
描述

Advanced shape features including chains, compounds, rounded polygons, ellipses, and runtime geometry modification

原文语言:英语

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职业分类
软件开发工程师
描述

Orientation and getting-started guide for Unity 6000.5 PhysicsCore2D — namespace history, distinction from the legacy Physics2D component system, WORM concurrency model, definitions/handle-struct semantics, and routing to the topic and -api sub-skills. Use…

原文语言:英语

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职业分类
软件开发工程师
描述

Stacking stability, structural physics (arches, card houses), and domino chain reactions

原文语言:英语

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职业分类
软件开发工程师
描述

Authoritative Unity 6000.5 PhysicsCore2D API reference for Bodies. Lists every type, property, field, method (with signatures, params, returns) for: PhysicsBody, PhysicsBodyDefinition. Use whenever working with these types in code.

原文语言:英语

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职业分类
软件开发工程师
描述

Patterns for Unity PhysicsCore2D PhysicsBody — choosing body type (Static/Kinematic/Dynamic), creating and destroying bodies, mass and moment of inertia configuration, sleep state management, transform sync between PhysicsBody and Unity Transform, freezing…

原文语言:英语

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职业分类
软件开发工程师
描述

Authoritative Unity 6000.5 PhysicsCore2D API reference for Chains. Lists every type, property, field, method (with signatures, params, returns) for: PhysicsChain, PhysicsChainDefinition. Use whenever working with these types in code.

原文语言:英语

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职业分类
软件开发工程师
描述

Authoritative Unity 6000.5 PhysicsCore2D API reference for Composer. Lists every type, property, field, method (with signatures, params, returns) for: PhysicsComposer. Use whenever working with these types in code.

原文语言:英语

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职业分类
软件开发工程师
描述

Authoritative Unity 6000.5 PhysicsCore2D API reference for Destructor. Lists every type, property, field, method (with signatures, params, returns) for: PhysicsDestructor. Use whenever working with these types in code.

原文语言:英语

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职业分类
软件开发工程师
描述

Authoritative Unity 6000.5 PhysicsCore2D API reference for Events & Callbacks. Lists every type, property, field, method (with signatures, params, returns) for: PhysicsCallbacks, PhysicsEvents. Use whenever working with these types in code.

原文语言:英语

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职业分类
软件开发工程师
描述

Authoritative Unity 6000.5 PhysicsCore2D API reference for Geometry Primitives. Lists every type, property, field, method (with signatures, params, returns) for: CapsuleGeometry, ChainGeometry, ChainSegmentGeometry, CircleGeometry, PhysicsAABB, PhysicsPlane,…

原文语言:英语

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职业分类
软件开发工程师
描述

Authoritative Unity 6000.5 PhysicsCore2D API reference for Helpers. Lists every type, property, field, method (with signatures, params, returns) for: PhysicsRotate, PhysicsTransform, PhysicsUserData. Use whenever working with these types in code.

原文语言:英语

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职业分类
软件开发工程师
描述

Authoritative Unity 6000.5 PhysicsCore2D API reference for Joints. Lists every type, property, field, method (with signatures, params, returns) for: PhysicsDistanceJoint, PhysicsDistanceJointDefinition, PhysicsFixedJoint, PhysicsFixedJointDefinition,…

原文语言:英语

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职业分类
软件开发工程师
描述

Patterns and decision rules for Unity PhysicsCore2D joints — choosing between PhysicsDistanceJoint, PhysicsFixedJoint, PhysicsHingeJoint, PhysicsIgnoreJoint, PhysicsRelativeJoint, PhysicsSliderJoint, PhysicsWheelJoint; tuning motors, limits, springs; anchor…

原文语言:英语

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职业分类
软件开发工程师
描述

Authoritative Unity 6000.5 PhysicsCore2D API reference for Layers & Masks. Lists every type, property, field, method (with signatures, params, returns) for: PhysicsLayers, PhysicsMask. Use whenever working with these types in code.

原文语言:英语

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职业分类
软件开发工程师
描述

Authoritative Unity 6000.5 PhysicsCore2D API reference for Math Utilities. Lists every type, property, field, method (with signatures, params, returns) for: PhysicsMath. Use whenever working with these types in code.

原文语言:英语

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职业分类
软件开发工程师
描述

Authoritative Unity 6000.5 PhysicsCore2D API reference for Miscellaneous. Lists every type, property, field, method (with signatures, params, returns) for: IPhysicsJoint, PhysicsBuffer, PhysicsBufferPair, PhysicsEditorOnly, PhysicsTransformTweener,…

原文语言:英语

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职业分类
软件开发工程师
描述

Authoritative Unity 6000.5 PhysicsCore2D API reference for Queries. Lists every type, property, field, method (with signatures, params, returns) for: PhysicsQuery. Use whenever working with these types in code.

原文语言:英语

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职业分类
软件开发工程师
描述

Patterns for single-shot Unity PhysicsCore2D queries — raycasts (sight lines, ground checks, bullet hit-tests), overlap tests (trigger zones, AOE damage, ground checks), shape casts (projectile sweeps), distance/closest-point queries (AI awareness), and…

原文语言:英语

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职业分类
软件开发工程师
描述

Authoritative Unity 6000.5 PhysicsCore2D API reference for Shapes. Lists every type, property, field, method (with signatures, params, returns) for: PhysicsShape, PhysicsShapeDefinition. Use whenever working with these types in code.

原文语言:英语

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职业分类
软件开发工程师
描述

Authoritative Unity 6000.5 PhysicsCore2D API reference for World & Simulation. Lists every type, property, field, method (with signatures, params, returns) for: PhysicsConstants, PhysicsCoreSettings2D, PhysicsWorld, PhysicsWorldDefinition. Use whenever…

原文语言:英语

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已展示 29 / 29 个已收集 Skill。