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Unity-Technologies
GitHub 创作者资料

Unity-Technologies

按仓库查看 7 个 GitHub 仓库中的 57 个已收集 skills。

已收集 skills
57
仓库
7
更新
2026年10月9日
仓库浏览

仓库与代表性 skills

create-2d-physics
未分类

Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system, for any 2D physics question even if neither is named. Not for 3D physics.

2026年10月8日
create-tile-palette-or-rule-tiles
未分类

Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.

2026年10月8日
unity-pipeline
未分类

Drives a running Unity Editor or dev Player through the unity-pipeline package — recompile, run tests, run C# scripts, method-reload code at runtime and audit the project. Use when an agent must control a live Unity instance or automate its tests.

2026年10月8日
unity-cli
未分类

Controls the Unity Editor and projects from the command line, driving a running Editor to edit scenes and assets or run C#. Use when asked to install or manage Editors, licenses, or projects, set up version control, build, test, configure the Unity MCP…

2026年10月1日
asset-transformer-toolkit
未分类

Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets, Actions, and LODs. Use for Pixyz or Asset Transformer imports, RuleSets, or ImporterScriptableObjects. Requires toolkit 4.0+.

2026年9月29日
audio-setup-mixers
未分类

Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about cleaning up mixer assignments, routing audio through a mixer, or which group a sound belongs in.

2026年9月29日
build-gtk
未分类

Builds node-based Editor tools with Unity Graph Toolkit (GTK) on Unity 6.6+: graphs, nodes, ports and validation, State Machine API tools on 6.7+, and runtime assets via a scripted importer. Use for custom graph, node or state machine editors, or migrating a…

2026年9月29日
generate-editor-search-query
未分类

Generates Unity Search queries and opens the Search window to find assets or scene objects. Use when the user asks to find, filter, or list assets, GameObjects, components, or references in the Editor, not on disk.

2026年9月29日
已展示 8 / 34 个已收集 Skill。
create-2d-physics
未分类

Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system, for any 2D physics question even if neither is named. Not for 3D physics.

2026年10月6日
unity-cli
未分类

Controls the Unity Editor and projects from the command line, driving a running Editor to edit scenes and assets or run C#. Use when asked to install or manage Editors, licenses, or projects, set up version control, build, test, configure the Unity MCP…

2026年10月1日
audio-setup-mixers
未分类

Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about cleaning up mixer assignments, routing audio through a mixer, or which group a sound belongs in.

2026年9月29日
generate-editor-search-query
未分类

Generates Unity Search queries and opens the Search window to find assets or scene objects. Use when the user asks to find, filter, or list assets, GameObjects, components, or references in the Editor, not on disk.

2026年9月29日
levelplay-unity-integration
未分类

Integrates the LevelPlay ad mediation SDK via the Ads Mediation package. Use when the user asks about adding rewarded, interstitial, or banner ads, mediation or ad privacy setup, Android or iOS ad dependency build failures, or migrating from Unity Ads or…

2026年9月29日
migrate-birp-to-urp
未分类

Plans, executes, and troubleshoots migration from the Built-in Render Pipeline to URP. Use when asked to convert a project, scene, material, or shader to URP, or to fix visuals broken by the change.

2026年9月29日
optimize-audio
未分类

Optimizes audio memory, CPU cost, and playback quality through import settings and mixer configuration. Use when asked to reduce audio memory or Audio Mixer CPU cost, change clip Load Types, sample rates or codecs, or force 3D audio to mono.

2026年9月29日
optimize-web
未分类

Optimizes Unity WebGL and WebGPU builds for smaller downloads and faster load. Use when a web build is too large or stutters, or the user asks about compression, stripping, shader variants, or web profiling.

2026年9月29日
已展示 8 / 10 个已收集 Skill。
add-cli-command
软件开发工程师

Add a new subcommand to the Memory Snapshot Data Tool CLI (the .NET 10 `MemorySnapshotDataTools` exe), wiring it through CliOptions → CommandLineBuilder → Program → a Core runner, then documenting it in README.md. Use when asked to add, create, or expose a…

2026年6月5日
memory-snapshot-report
软件开发工程师

Generate and view Unity memory snapshot reports. Use when the user wants to analyze a Unity memory snapshot, export it to a database, validate an export against Unity golden values, or generate/view an HTML report.

2026年6月5日
validate-golden
软件质量保证分析师与测试员

Validate a Memory Snapshot Data Tool export against Unity Memory Profiler "golden" values — extract a {name}_golden.json in Unity, export the same .snap to a database, run the `validate` CLI command, and interpret the pass/fail result, tolerances, and…

2026年6月5日
memory-db-sql
软件开发工程师

Write and manage SQL queries against an exported Unity memory-snapshot database (DuckDB/SQLite), and keep the schema, views, version, and docs consistent. Use when writing/editing queries over native_objects, native_allocations, native_roots, memory_regions,…

2026年6月3日
run-memory-snapshot-data-tool
软件开发工程师

Build, run, screenshot, and test the Memory Snapshot Data Tool — the .NET 10 CLI that exports Unity .snap memory snapshots to DuckDB/SQLite and renders an HTML report. Use when asked to run, start, build, or test the tool, export a snapshot, generate or…

2026年6月1日
已展示 7 / 7 个仓库
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