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vucinatim
GitHub 创作者资料

vucinatim

按仓库查看 1 个 GitHub 仓库中的 9 个已收集 skills。

已收集 skills
9
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1
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2026年4月19日
仓库分布

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按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

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仓库与代表性 skills

host-surface
网页开发工程师

Use when building or reviewing the Air Jam host shell so the active game surface stays full-frame, overlays stay modular, and host UI does not interfere with gameplay layout.

2026年4月19日
game-architecture
软件开发工程师

Use when creating or refactoring gameplay code in an Air Jam project and you need guidance on host vs controller vs domain boundaries, modular structure, and when to refactor before implementing.

2026年4月19日
prefab-authoring
软件开发工程师

Use when creating reusable gameplay objects or scene presets so prefabs stay declarative, configurable, and ready for future tooling such as previews and scanned catalogs.

2026年4月14日
controller-ui
网页与数字界面设计师

Use when building or reviewing Air Jam controller surfaces so touch controls stay simple, readable, and game-appropriate instead of drifting into dense web-app UI patterns.

2026年4月8日
debug-and-test
软件质量保证分析师与测试员

Use when debugging or validating an Air Jam project so diagnostics, logging, and tests stay intentional, structured, and aligned with the project architecture.

2026年4月4日
airjam-docs-workflow
软件开发工程师

Use when an Air Jam task needs canonical guidance and you need to know which local docs to read, when hosted docs are appropriate, and how to avoid reading the whole docs tree unnecessarily.

2026年4月1日
canvas-2d-gameplay
软件开发工程师

Use when building or reviewing a 2D Air Jam game with canvas so simulation, rendering, SVG/sprite assets, scaling, and collision stay clean instead of collapsing into DOM-heavy ad hoc logic.

2026年3月29日
game-state-and-rendering
软件开发工程师

Use when changing stores, per-frame gameplay logic, React state, refs, or rendering integration in an Air Jam project so state ownership stays clear and rerenders stay controlled.

2026年3月29日
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