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threejs
Three.js 灯光:灯光类型、阴影、环境光照与常用调试辅助。用户需要布光或处理阴影问题时调用。
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Three.js 灯光:灯光类型、阴影、环境光照与常用调试辅助。用户需要布光或处理阴影问题时调用。
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
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| name | Three.js灯光 |
| description | Three.js 灯光:灯光类型、阴影、环境光照与常用调试辅助。用户需要布光或处理阴影问题时调用。 |
import * as THREE from "three";
scene.add(new THREE.AmbientLight(0xffffff, 0.3));
const dir = new THREE.DirectionalLight(0xffffff, 1);
dir.position.set(5, 8, 5);
dir.castShadow = true;
scene.add(dir);
AmbientLight:全局环境光(无方向)DirectionalLight:平行光(类似太阳),最常用于阴影PointLight:点光源(近似灯泡)SpotLight:聚光灯(锥形)HemisphereLight:天空/地面半球光(适合户外氛围)renderer.shadowMap.enabled = truecastShadow = truecastShadow = truereceiveShadow = truerenderer.shadowMap.enabled = true;
mesh.castShadow = true;
ground.receiveShadow = true;
light.shadow.mapSizescene.add(new THREE.DirectionalLightHelper(dir, 0.5));
scene.add(new THREE.CameraHelper(dir.shadow.camera));