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vfx-design

Extract visual effects entities from narrative text. Use when analyzing particle systems, shaders, lighting, color palettes, and VFX for magic, combat, and environment.

معلومات المصدر

المستودع
bivex/loreSystem
آخر نشاط في المصدر
٢١ مارس ٢٠٢٦ في ١٥:١٩
لغة SKILL.md المكتشفة
الإنجليزية
النجوم
٠
التفرعات
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خيارات التثبيت

يُحدَّد Prompt الذي يراجع المصدر أولًا بشكل افتراضي. يمكنك التبديل إلى أمر مباشر أو تنزيل نسخة محلية.

مراجعة ملفات المصدر

اقرأ SKILL.md وأي ملفات مرافقة يعرضها SkillsMP قبل أن تقرر التثبيت.

عرض SKILL.md

SKILL.md
تعليمات المصدر · معاينة للقراءة فقط
name
vfx-design
description
Extract visual effects entities from narrative text. Use when analyzing particle systems, shaders, lighting, color palettes, and VFX for magic, combat, and environment.
# vfx-design Domain skill for Visual Effects Artist. Specific extraction rules and expertise. ## Domain Expertise - **Particle systems**: Fire, smoke, magic effects, weather particles - **Shaders**: Post-processing, materials, visual styles - **Lighting**: Dynamic lighting, shadows, ambient occlusion - **Visual effects**: Explosions, magic auras, transitions, illusions - **Color theory**: Palettes, color grading, mood lighting ## Entity Types (5 total) - **visual_effect** - Visual effects and FX - **particle** - Particle systems and emitters - **shader** - Shaders and materials - **lighting** - Lighting systems - **color_palette** - Color palettes ## Processing Guidelines When extracting visual entities from chapter text: 1. **Identify visual effect elements**: - Magic effects described (glowing, shimmering, auras) - Particles mentioned (sparks, smoke, dust) - Lighting conditions (bright, dim, colorful) - Shader-like effects (bloom, blur, distortion) - Color descriptions (golden, crimson, azure) 2. **Extract visual effect details**: - Effect types (fire, ice, lightning, shadow) - Particle behaviors and lifetimes - Lighting colors, intensities, sources - Shader effects (bloom, vignette, chromatic aberration) - Color palettes and grading 3. **Analyze visual effect context**: - Magical vs natural effects - Environmental lighting changes - Character aura or enhancement effects - Combat or exploration effects 4. **Create schema-compliant entities** with proper JSON structure ## Key Considerations - **Performance**: Visual effects shouldn't overwhelm performance - **Readability**: Effects shouldn't obscure gameplay - **Consistency**: Similar effects should look consistent - **Atmosphere**: VFX enhance mood and immersion - **Magic vs tech**: Different visual languages for magic vs technology
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