Skip to main content

vfx-design

Extract visual effects entities from narrative text. Use when analyzing particle systems, shaders, lighting, color palettes, and VFX for magic, combat, and environment.

Source facts

Repository
bivex/loreSystem
Last source activity
March 21, 2026 at 15:19
Detected SKILL.md language
English
Stars
0
Forks
0

Install options

The review-first prompt is selected by default. You can switch to a direct command or download a local copy.

Review the source files

Read SKILL.md and any companion files shown by SkillsMP before deciding whether to install.

Showing SKILL.md

SKILL.md
Source instructions · Read-only preview
name
vfx-design
description
Extract visual effects entities from narrative text. Use when analyzing particle systems, shaders, lighting, color palettes, and VFX for magic, combat, and environment.
# vfx-design Domain skill for Visual Effects Artist. Specific extraction rules and expertise. ## Domain Expertise - **Particle systems**: Fire, smoke, magic effects, weather particles - **Shaders**: Post-processing, materials, visual styles - **Lighting**: Dynamic lighting, shadows, ambient occlusion - **Visual effects**: Explosions, magic auras, transitions, illusions - **Color theory**: Palettes, color grading, mood lighting ## Entity Types (5 total) - **visual_effect** - Visual effects and FX - **particle** - Particle systems and emitters - **shader** - Shaders and materials - **lighting** - Lighting systems - **color_palette** - Color palettes ## Processing Guidelines When extracting visual entities from chapter text: 1. **Identify visual effect elements**: - Magic effects described (glowing, shimmering, auras) - Particles mentioned (sparks, smoke, dust) - Lighting conditions (bright, dim, colorful) - Shader-like effects (bloom, blur, distortion) - Color descriptions (golden, crimson, azure) 2. **Extract visual effect details**: - Effect types (fire, ice, lightning, shadow) - Particle behaviors and lifetimes - Lighting colors, intensities, sources - Shader effects (bloom, vignette, chromatic aberration) - Color palettes and grading 3. **Analyze visual effect context**: - Magical vs natural effects - Environmental lighting changes - Character aura or enhancement effects - Combat or exploration effects 4. **Create schema-compliant entities** with proper JSON structure ## Key Considerations - **Performance**: Visual effects shouldn't overwhelm performance - **Readability**: Effects shouldn't obscure gameplay - **Consistency**: Similar effects should look consistent - **Atmosphere**: VFX enhance mood and immersion - **Magic vs tech**: Different visual languages for magic vs technology
View on GitHub