Recipe for running Modelica models and building experiments/graphs in lunica (LunCoSim), driven from the HTTP API with curl. Trigger whenever you need to: launch the workbench, open/compile a Modelica model, run it live (interactive realtime) or as a fast…
Author vehicle controllers in LunCoSim so spacecraft, landers, rovers, and drones can move, fly, drive, land, or accept pilot control. Use when adding or debugging autopilot, GNC, guidance, waypoint following, thruster response, manual takeover, a Modelica…
Create, extend, register, or debug a reusable LunCoSim Rhai tool library for live USD authoring, component linting, inspection, or test support. Use when a task needs a new `name::function(...)` tool, a typed USD plan builder, a read-only requirement report,…
How to verify luncosim changes end-to-end without asking the user to click. Trigger whenever a UI flow needs verification — a new diagram, a fix to drill-in, a screenshot to confirm a regression, a smoke test of any reflect-registered Event command. The…
Extend or diagnose LunCoSim's USD-to-ECS projection: add a supported prim or attribute, trace an ignored field, or fix edits that fail to persist, undo, replicate, or render. Use for `lunco-usd*` machinery and document-owned ECS state. Prefer this skill for…
Add or locate LunCoSim assets under `assets/`: USD components, WGSL shaders, Modelica models, SysML requirements, or event-driven Rhai policies. Use for discovery, spawn palette entries, `lunco://` references, Twin-mounted assets, source programs, or web…
Diagnose or improve LunCoSim FPS, physics time, periodic stalls, Builder versus View differences, terrain/render cost, or Tracy captures. Use when performance must improve architecturally without changing BigSpace, substeps, shadows, terrain quality, or image…
Create or modify a reusable LunCoSim USD assembly such as a rover, lander, payload, or sensor mount through the live headful Assembly Editor. Use when the user must see each change in the running window, give feedback between edits, and the agent must inspect…
LunCoSim UI architecture and panel implementation patterns. Use this skill whenever working on any user interface for the LunCoSim solar system simulation — adding panels, building dashboards, creating inspectors, spawning UI, telemetry displays, docking…
Author, inspect, validate, or verify SysML v2 requirements in a LunCoSim Twin. Use for `.sysml`/`.kerml`, requirements management, satisfy/verify traceability, `ValidateSysml`, `sysml_requirements`, source revisions, or `luncosim test --verification`. Do not…
Assemble or edit LunCoSim's 3D world: load scenes, spawn objects, place, move, rotate, scale, tune, or clear them. USE THIS SKILL for requests such as "put a lander near that crater", "spawn rovers", "load the Moon scene", "add rocks", "move this", "set its…
Download and process lunar geo assets (DEMs, stable material albedo, ortho/slope/shade maps, normal maps) with the LunCoSim asset pipeline — Assets.toml entries, ROI cropping, terrain layer wiring in USD, quality presets, bake keys. Use when adding a terrain…
Compose complete multi-domain LunCoSim Twins: USD structure and wiring, Modelica subsystem dynamics, cosimulation, and Rhai mission behavior. Use when building a lander, rover, spacecraft, or fleet; wiring a Modelica model to a USD body; connecting GNC,…
Pre-flight a LunCoSim `.mo`, `.usda`, `.sysml`, `.kerml`, `.wgsl`, or `.rhai` asset with `ValidateAsset` or the production CLI, or inspect one Twin's resolver namespaces with `ValidateTwin`. Use for parse, reference, schema, shader-parameter, Modelica, SysML,…
Configure, smoke-test, or deploy LunCoSim networking, the headless server, WebTransport, multiplayer sessions, TLS, or host/client launch. Use for remote simulation, networking feature builds, firewall, service, and deployment questions.
Orient within the LunCoSim workspace: repository layout, crate ownership, runnable binaries, API launch modes, and the right evidence path for a task. Use when choosing an app, locating a feature or crate, launching the simulator, workbench, or server, using…
Review or build a LunCoSim feature that crosses USD, Modelica, Avian, Rust, or Rhai. Use this when adding a reusable component, sensor, actuator, controller, generated Modelica network, USD schema, or runtime projection, and when removing legacy paths, shims,…
Author event-driven LunCoSim scenarios for missions, waypoints, reactions, or multi-entity coordination. Use when working with `task`, `mission`, `on_event`, `RunScenario`, `nav_to`, `emit`, or persistent `this` state. Scenarios own sequencing and policy;…
Author an interactive tutorial, guided lesson, onboarding flow, coach-mark tour, or objectives checklist in LunCoSim. Use for work under `assets/tutorials/` and for requests involving `mission`, `objective`, `coach_step`, `hint`, or `spotlight`.
Diagnose or repair LunCoSim terrain appearance, albedo, shadows, lighting, material bindings, color flicker, overbright terrain, or missing visual layers while preserving image quality and authored rendering settings.
Reproduce and verify LunCoSim desktop UI workflows as a user would perform them, including native key chords, pointer picking, scene selection, HUI actions, route editing, and camera controls. Use this for headful UI bugs; use test-via-api for headless or…
Observe a running LunCoSim through its API: read entities, telemetry ports, Modelica or cosimulation variables, time series, and viewport screenshots. Use for questions about live values, motion, scene contents, or visual state. This is the read-only…
Author or diagnose LunCoSim USD physics: rigid bodies, colliders, joints, joint frames, drives, gravity, collision filtering, and scene teardown. Use for exploding vehicles, wrong hinge or slider motion, detached parts, bad contact, or scene-owned physics…
LunCoSim's centralised theming system. Use this skill whenever you are about to write, touch, or review UI code that involves a color, spacing value, rounding, or egui visual style — in any panel, overlay, widget, gizmo label, or diagram. Trigger on any…
Use when a rover, camera, terrain tile, trajectory, planet, or link jitters, moves in the wrong direction, changes altitude while stationary, loses its orientation after a view switch, or when adding a new orbital/body-fixed reference frame. Also use for…
Author or review a reloadable Twin-facing HTML/CSS-like runtime surface in LunCoSim. Use this for HUDs, telemetry cards, progress overlays, view switchers, runtime UI bindings, HTML/CSS hot reload, HUI, Flair, EngineExposures, or questions about the limits of…
Author a reusable LunCoSim USD asset from scratch: geometry, materials, physics, behavior, parameters, or spawn-catalog metadata. Use for new habitats, landers, rover parts, shaders, colliders, or parametric assets. `xformOpOrder`, standard USD schemas, array…
Decide whether a LunCoSim feature belongs in USD, Modelica, Rhai, or Rust before implementing it, while reusing existing facts, APIs, and policy hooks.
Author and review LunCoSim behavioral, asset-backed, component, mission, visual, and requirements-verification tests. Use when a test observes a Twin, USD stage, Modelica participant, runtime asset, or authored policy; keep the test in the Twin's Rhai…
Wire simulated values into visible WGSL material parameters in LunCoSim, such as load, heat, charge, slip, or temperature visualization. Use for shader `Material` inputs, `ShaderLook::live`, USD connections, and values that must follow physics. Visual…
How to BUILD A VEHICLE (rover, hauler, wheeled anything) for LunCoSim out of the mobility component library — assembly root, wheels, tires, suspensions, chassis, lights, variant axes, drive laws, and live parameter tuning. USE THIS SKILL when the user asks to…
Install, register, test, or troubleshoot the LunCoSim MCP server and its portable skills. Use when an agent needs MCP tools, skill discovery, host configuration, an installed npm package, or API connection troubleshooting.
Build or repair a reusable scene component through a live LunCoSim Editor session. Use when the work must be decomposed into small component tasks, checked visually after each task, and verified with typed USD queries and Rhai tests. This is the normal cycle…
Run a multi-domain audit of the workspace (USD compliance, performance, DRY/reinvention, legacy/shims, robotics-sim best practices, resilience, UX) with parallel read-only reviewers, then execute fixes as a no-shim migration plan. Use for periodic health…
Build or review a componentized LunCoSim USD assembly with a realistic, dimensionally checkable presentation. Use when a rover, lander, payload, or articulated part looks disconnected, is in the wrong frame, or needs an Editor-first visual and requirements…
Help a new LunCoSim user or AI agent choose the right skill, understand the Twin/USD/Modelica/Rhai/SysML/Python boundaries, install or connect MCP, and start a source or installed build. Use for questions like “where do I start”, “what can LunCoSim do”, “how…
Build, inspect, install, or acceptance-test a packaged LunCoSim desktop release, AppImage, macOS package, Windows Setup.exe, or Velopack update. Use when source builds are not sufficient or an installed GitHub release must be verified.
Find existing LunCoSim capabilities before declaring a feature missing, unsupported, or impossible. Use when a request sounds like a gap, a command or UI action is hard to locate, a build or runtime error suggests an API is absent, or an agent is about to…
How to record deterministic video or PNG sequences from the luncosim — windowed or fully windowless. Trigger whenever the user asks to "record a video", "capture an episode", "render a cinematic", "make a recording of the scene/tutorial", to record without…
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Follow https://skillsmp.com/skill-install/prompt.md to install Agent Skills from https://github.com/LunCoSim/lunco-sim.