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LunCoSim/lunco-sim

SkillsMP 已收集 LunCoSim/lunco-sim 中的 28 个 Skill。打开任一 Skill 可查看来源和详情。

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已展示 28 / 28 个已收集 Skill。

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Create or modify a reusable LunCoSim USD assembly such as a rover, lander, payload, or sensor mount through the live headful Assembly Editor. Use when the user must see each change in the running window, give feedback between edits, and the agent must inspect…

原文语言:英语

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Download and process lunar geo assets (DEMs, ortho/slope/shade maps, normal maps) with lunco-assets — Assets.toml entries, ROI cropping, terrain layer wiring in USD, quality presets, bake keys. Use when adding a terrain site to a twin, baking layer maps, or…

原文语言:英语

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职业分类
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Author or review a reloadable Twin-facing HTML/CSS-like runtime surface in LunCoSim. Use this for HUDs, telemetry cards, progress overlays, view switchers, runtime UI bindings, HTML/CSS hot reload, HUI, Flair, EngineExposures, or questions about the limits of…

原文语言:英语

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Compose complete multi-domain LunCoSim Twins: USD structure and wiring, Modelica subsystem dynamics, cosimulation, and Rhai mission behavior. Use when building a lander, rover, spacecraft, or fleet; wiring a Modelica model to a USD body; connecting GNC,…

原文语言:英语

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Review or build a LunCoSim feature that crosses USD, Modelica, Avian, Rust, or Rhai. Use this when adding a reusable component, sensor, actuator, controller, generated Modelica network, USD schema, or runtime projection, and when removing legacy paths, shims,…

原文语言:英语

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Recipe for running Modelica models and building experiments/graphs in lunica (LunCoSim), driven from the HTTP API with curl. Trigger whenever you need to: launch the workbench, open/compile a Modelica model, run it live (interactive realtime) or as a fast…

原文语言:英语

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Extend or diagnose LunCoSim's USD-to-ECS projection: add a supported prim or attribute, trace an ignored field, or fix edits that fail to persist, undo, replicate, or render. Use for `lunco-usd*` machinery and document-owned ECS state. Prefer this skill for…

原文语言:英语

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LunCoSim UI architecture and panel implementation patterns. Use this skill whenever working on any user interface for the LunCoSim solar system simulation — adding panels, building dashboards, creating inspectors, spawning UI, telemetry displays, docking…

原文语言:英语

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Author or diagnose LunCoSim USD physics: rigid bodies, colliders, joints, joint frames, drives, gravity, collision filtering, and scene teardown. Use for exploding vehicles, wrong hinge or slider motion, detached parts, bad contact, or scene-owned physics…

原文语言:英语

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Use when a rover, camera, terrain tile, trajectory, planet, or link jitters, moves in the wrong direction, changes altitude while stationary, loses its orientation after a view switch, or when adding a new orbital/body-fixed reference frame. Also use for…

原文语言:英语

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Author a reusable LunCoSim USD asset from scratch: geometry, materials, physics, behavior, parameters, or spawn-catalog metadata. Use for new habitats, landers, rover parts, shaders, colliders, or parametric assets. `xformOpOrder`, standard USD schemas, array…

原文语言:英语

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Assemble or edit LunCoSim's 3D world: load scenes, spawn objects, place, move, rotate, scale, tune, or clear them. USE THIS SKILL for requests such as "put a lander near that crater", "spawn rovers", "load the Moon scene", "add rocks", "move this", "set its…

原文语言:英语

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LunCoSim's centralised theming system. Use this skill whenever you are about to write, touch, or review UI code that involves a color, spacing value, rounding, or egui visual style — in any panel, overlay, widget, gizmo label, or diagram. Trigger on any…

原文语言:英语

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Author event-driven LunCoSim scenarios for missions, waypoints, reactions, or multi-entity coordination. Use when working with `task`, `mission`, `on_event`, `RunScenario`, `nav_to`, `emit`, or persistent `this` state. Scenarios own sequencing and policy;…

原文语言:英语

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Observe a running LunCoSim through its API: read entities, telemetry ports, Modelica or cosimulation variables, time series, and viewport screenshots. Use for questions about live values, motion, scene contents, or visual state. This is the read-only…

原文语言:英语

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Add or locate LunCoSim assets under `assets/`: USD components, WGSL shaders, Modelica models, or event-driven Rhai policies. Use for discovery, spawn palette entries, `lunco://` references, Twin-mounted assets, source programs, or web manifests. This skill…

原文语言:英语

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Pre-flight a LunCoSim `.mo`, `.usda`, `.wgsl`, or `.rhai` asset with `ValidateAsset` or the production CLI before loading it. Use for parse, reference, schema, shader-parameter, Modelica, or authored-lint checks. It is a read-only query; use `RunLint` for a…

原文语言:英语

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How to record deterministic video or PNG sequences from the luncosim — windowed or fully windowless. Trigger whenever the user asks to "record a video", "capture an episode", "render a cinematic", "make a recording of the scene/tutorial", to record without…

原文语言:英语

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Run a multi-domain audit of the workspace (USD compliance, performance, DRY/reinvention, legacy/shims, robotics-sim best practices, resilience, UX) with parallel read-only reviewers, then execute fixes as a no-shim migration plan. Use for periodic health…

原文语言:英语

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Author an interactive tutorial, guided lesson, onboarding flow, coach-mark tour, or objectives checklist in LunCoSim. USE THIS SKILL for requests such as "teach X", "walk a user through Y", "add first-run onboarding", "spotlight this button", or "advance an…

原文语言:英语

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How to verify luncosim changes end-to-end without asking the user to click. Trigger whenever a UI flow needs verification — a new diagram, a fix to drill-in, a screenshot to confirm a regression, a smoke test of any reflect-registered Event command. The…

原文语言:英语

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Author vehicle controllers in LunCoSim so spacecraft, landers, rovers, and drones can move, fly, drive, land, or accept pilot control. Use when adding or debugging autopilot, GNC, guidance, waypoint following, thruster response, manual takeover, a Modelica…

原文语言:英语

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How to BUILD A VEHICLE (rover, hauler, wheeled anything) for LunCoSim out of the mobility component library — assembly root, wheels, tires, suspensions, chassis, lights, variant axes, drive laws, and live parameter tuning. USE THIS SKILL when the user asks to…

原文语言:英语

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Orient within the LunCoSim workspace: repository layout, crate ownership, runnable binaries, API launch modes, and the right evidence path for a task. Use when choosing an app, locating a feature or crate, launching the simulator, workbench, or server, using…

原文语言:英语

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Run fix/refactor work with parallel subagents split into non-overlapping file batches; agents never build or test — the coordinator verifies once at the end. Use for multi-finding fix sweeps (review reports, audits, migrations).

原文语言:英语

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Wire simulated values into visible WGSL material parameters in LunCoSim, such as load, heat, charge, slip, or temperature visualization. Use for shader `Material` inputs, `ShaderLook::live`, USD connections, and values that must follow physics. Visual…

原文语言:英语

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Generate concise LunCoSim nightly GitHub release notes with platform downloads, installation guidance, an AI-agent mission prompt, and a changelog link. Use when preparing a nightly build, updating docs/releases Markdown, or wiring release notes into…

原文语言:英语

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Update LunCoSim's canonical documentation and agent guidance when behavior, ownership, APIs, scenes, tutorials, validation rules, or workflows change. USE THIS SKILL when asked to update docs, AGENTS.md, a README, an architecture page, a skill, a tutorial…

原文语言:英语

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已展示 28 / 28 个已收集 Skill。