exit
Navigation links between rooms — the edges of the memory palace
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تعليمات المصدر · معاينة للقراءة فقط- name
- exit
- description
- Navigation links between rooms — the edges of the memory palace
- allowed-tools
- ["read_file","write_file"]
- tier
- 1
- protocol
- PIE-MENU-TOPOLOGY
- tags
- ["moollm","navigation","room","topology","pie-menu"]
- related
- ["room","adventure","memory-palace"]
- adversary
- dead-end
# Exit
> *"Every exit is a promise of adventure."*
> — The Gezelligheid Grotto Guest Book
---
## What Is It?
An **Exit** is a navigation link connecting one room to another. In MOOLLM's spatial architecture, exits are the EDGES of the memory palace graph.
Exits can be:
- **Simple** — just a destination
- **Guarded** — require conditions to pass
- **Hidden** — discoverable through exploration
- **Metaphysical** — conceptual rather than physical
---
## Pie Menu Topology
Don Hopkins' **pie menu** insight: direction IS meaning.
| Direction | Purpose |
|-----------|---------|
| **N/S/E/W** | "Highway" links to major rooms |
| **NW/NE/SW/SE** | "Grid" links to expandable sub-rooms |
| **UP/DOWN** | Vertical transitions |
| **IN/OUT** | Conceptual transitions |
Cardinal directions form the **spiderweb** — the main navigation network.
Diagonal directions form **grids** — expandable arrays of sub-rooms.
---
## Guard System
Guards are natural language conditions that control access:
```yaml
guard: "player has the brass key"
guard_js: "(ctx) => ctx.player.inventory.includes('brass-key')"
guard_py: "lambda ctx: 'brass-key' in ctx.player.inventory"
```
The `guard` field contains human-readable intent.
The `guard_js` and `guard_py` fields contain compiled code.
The adventure compiler emits `COMPILE_EXPRESSION` events for guards that need compilation.
---
## Exit Types
### Simple Exit
```yaml
north:
destination: ../maze/room-a/
description: "A dark passage leads north."
```
### Guarded Exit
```yaml
east:
destination: ../treasury/
description: "A heavy iron door."
guard: "player has treasury key"
locked: true
lock_message: "The door won't budge."
unlock_with: "treasury-key"
```
### Hidden Exit
```yaml
down:
destination: ../secret-cellar/
hidden: true
hint: "The rug seems oddly placed..."
```
### One-Way Exit
```yaml
down:
destination: ../pit/
one_way: true
description: "A slide into darkness. No going back."
```
### Metaphysical Exit
```yaml
inward:
destination: ../consciousness/
metaphysical: true
description: "Close your eyes and think about who you really are."
```
---
## Memory Palace Integration
From Frances Yates' "The Art of Memory":
> *"The method of loci places items at specific locations along an imagined journey."*
Every exit is a **doorway** in the memory palace. The direction encodes meaning. Players navigate by spatial memory.
---
## Related Skills
- [room](../room/) — Where exits live
- [adventure](../adventure/) — Uses exits for navigation
- [memory-palace](../memory-palace/) — Exits as mnemonic paths
---
## Protocol Symbol
```
PIE-MENU-TOPOLOGY — Direction IS meaning
```
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