一键导入
exit
Navigation links between rooms — the edges of the memory palace
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Navigation links between rooms — the edges of the memory palace
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Portable tokens of capability, identity, and access
The grammar rules that make MOOLLM's file system object-oriented. Plural directory names declare element type; UPPERCASE marker files declare interface exports (COM-style, minus the UUIDs); directories are implementation classes exporting every interface whose marker file sits at their root.
Mother skill for platform-descriptor sister skills. Defines what a BIOME is — a bounded region of an ecosystem (coexisting, exchanging, never isolated) for one platform you operate — and what files, subdirectories, and cross-biome bridges every daughter biome inherits.
A skill is documentation that learned to do things.
GNU Emacs as a stateful Lisp machine for agents — daemon, moo-* protocol, emacs.py router, emacs:// URLs, spoken grammar, play-learn-lift.
Schemapedia — schema plugins, families, gateways, formats.yml, mechanism_relations; self-object kernel; delegates to sibling skills.
| name | exit |
| description | Navigation links between rooms — the edges of the memory palace |
| allowed-tools | ["read_file","write_file"] |
| tier | 1 |
| protocol | PIE-MENU-TOPOLOGY |
| tags | ["moollm","navigation","room","topology","pie-menu"] |
| related | ["room","adventure","memory-palace"] |
| adversary | dead-end |
"Every exit is a promise of adventure." — The Gezelligheid Grotto Guest Book
An Exit is a navigation link connecting one room to another. In MOOLLM's spatial architecture, exits are the EDGES of the memory palace graph.
Exits can be:
Don Hopkins' pie menu insight: direction IS meaning.
| Direction | Purpose |
|---|---|
| N/S/E/W | "Highway" links to major rooms |
| NW/NE/SW/SE | "Grid" links to expandable sub-rooms |
| UP/DOWN | Vertical transitions |
| IN/OUT | Conceptual transitions |
Cardinal directions form the spiderweb — the main navigation network. Diagonal directions form grids — expandable arrays of sub-rooms.
Guards are natural language conditions that control access:
guard: "player has the brass key"
guard_js: "(ctx) => ctx.player.inventory.includes('brass-key')"
guard_py: "lambda ctx: 'brass-key' in ctx.player.inventory"
The guard field contains human-readable intent.
The guard_js and guard_py fields contain compiled code.
The adventure compiler emits COMPILE_EXPRESSION events for guards that need compilation.
north:
destination: ../maze/room-a/
description: "A dark passage leads north."
east:
destination: ../treasury/
description: "A heavy iron door."
guard: "player has treasury key"
locked: true
lock_message: "The door won't budge."
unlock_with: "treasury-key"
down:
destination: ../secret-cellar/
hidden: true
hint: "The rug seems oddly placed..."
down:
destination: ../pit/
one_way: true
description: "A slide into darkness. No going back."
inward:
destination: ../consciousness/
metaphysical: true
description: "Close your eyes and think about who you really are."
From Frances Yates' "The Art of Memory":
"The method of loci places items at specific locations along an imagined journey."
Every exit is a doorway in the memory palace. The direction encodes meaning. Players navigate by spatial memory.
PIE-MENU-TOPOLOGY — Direction IS meaning