en un clic
exit
Navigation links between rooms — the edges of the memory palace
Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.
Menu
Navigation links between rooms — the edges of the memory palace
Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.
Basé sur la classification professionnelle SOC
Portable tokens of capability, identity, and access
The grammar rules that make MOOLLM's file system object-oriented. Plural directory names declare element type; UPPERCASE marker files declare interface exports (COM-style, minus the UUIDs); directories are implementation classes exporting every interface whose marker file sits at their root.
Mother skill for platform-descriptor sister skills. Defines what a BIOME is — a bounded region of an ecosystem (coexisting, exchanging, never isolated) for one platform you operate — and what files, subdirectories, and cross-biome bridges every daughter biome inherits.
A skill is documentation that learned to do things.
GNU Emacs as a stateful Lisp machine for agents — daemon, moo-* protocol, emacs.py router, emacs:// URLs, spoken grammar, play-learn-lift.
Schemapedia — schema plugins, families, gateways, formats.yml, mechanism_relations; self-object kernel; delegates to sibling skills.
| name | exit |
| description | Navigation links between rooms — the edges of the memory palace |
| allowed-tools | ["read_file","write_file"] |
| tier | 1 |
| protocol | PIE-MENU-TOPOLOGY |
| tags | ["moollm","navigation","room","topology","pie-menu"] |
| related | ["room","adventure","memory-palace"] |
| adversary | dead-end |
"Every exit is a promise of adventure." — The Gezelligheid Grotto Guest Book
An Exit is a navigation link connecting one room to another. In MOOLLM's spatial architecture, exits are the EDGES of the memory palace graph.
Exits can be:
Don Hopkins' pie menu insight: direction IS meaning.
| Direction | Purpose |
|---|---|
| N/S/E/W | "Highway" links to major rooms |
| NW/NE/SW/SE | "Grid" links to expandable sub-rooms |
| UP/DOWN | Vertical transitions |
| IN/OUT | Conceptual transitions |
Cardinal directions form the spiderweb — the main navigation network. Diagonal directions form grids — expandable arrays of sub-rooms.
Guards are natural language conditions that control access:
guard: "player has the brass key"
guard_js: "(ctx) => ctx.player.inventory.includes('brass-key')"
guard_py: "lambda ctx: 'brass-key' in ctx.player.inventory"
The guard field contains human-readable intent.
The guard_js and guard_py fields contain compiled code.
The adventure compiler emits COMPILE_EXPRESSION events for guards that need compilation.
north:
destination: ../maze/room-a/
description: "A dark passage leads north."
east:
destination: ../treasury/
description: "A heavy iron door."
guard: "player has treasury key"
locked: true
lock_message: "The door won't budge."
unlock_with: "treasury-key"
down:
destination: ../secret-cellar/
hidden: true
hint: "The rug seems oddly placed..."
down:
destination: ../pit/
one_way: true
description: "A slide into darkness. No going back."
inward:
destination: ../consciousness/
metaphysical: true
description: "Close your eyes and think about who you really are."
From Frances Yates' "The Art of Memory":
"The method of loci places items at specific locations along an imagined journey."
Every exit is a doorway in the memory palace. The direction encodes meaning. Players navigate by spatial memory.
PIE-MENU-TOPOLOGY — Direction IS meaning