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world-building

高密度状态世界构建法(Low-Resource High-Density Worlding)。 源于90年代经典老游戏在极致资源约束下的结构智慧,专为小说创作设计。 用极少的元素,通过状态驱动、桥节点连接、事件回流与多功能重用, 构建出远大于实际篇幅的"活的世界"。

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Source facts

Repository
91zgaoge/StoryMoss
Last source activity
May 22, 2026 at 01:14
Detected SKILL.md language
Chinese
Stars
68
Forks
15

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