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debugging-doctrine

The meta-method for debugging hard geometry bugs in brepkit, used when a boolean, fillet, offset, or tessellation produces wrong volume, wrong face count, open or non-manifold shells, mesh fallback, misclassified points, or any failure where the first diagnosis did not immediately hold. Also applies before starting any multi-pass investigation, when a repro behaves differently from the real case, or when successive root-cause theories keep overturning each other.

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Source facts

Repository
andymai/brepkit
Last source activity
July 2, 2026 at 20:49
Detected SKILL.md language
English
Stars
25
Forks
3

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