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managing-metal-cpp-lifetimes

ALWAYS use when writing or porting Metal object lifetime management code in metal-cpp — including crashes on release, use-after-free, memory leaks, autorelease pool placement, NS::TransferPtr vs NS::RetainPtr ownership, bridge casts at ARC/metal-cpp boundaries, or any question about when and how Metal objects are retained, released, or destroyed.

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Source facts

Repository
apple/game-porting-toolkit
Last source activity
June 7, 2026 at 13:56
Detected SKILL.md language
English
Stars
150
Forks
13

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