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Ar9av
GitHub creator profile

Ar9av

Repository-level view of 70 collected skills across 3 GitHub repositories.

skills collected
70
repositories
3
updated
Sep 6, 2026
repository explorer

Repositories and representative skills

wiki-lint
unclassified

Audit and maintain the health of the Obsidian wiki. Use this skill when the user wants to check their wiki for issues, find orphaned pages, detect contradictions, identify stale content, fix broken wikilinks, or perform general maintenance on their knowledge…

Sep 6, 2026
llm-wiki
unclassified

The foundational knowledge distillation pattern for building and maintaining an AI-powered Obsidian wiki. Based on Andrej Karpathy's LLM Wiki architecture. Use this skill whenever the user wants to understand the wiki pattern, set up a new knowledge base, or…

Sep 5, 2026
wiki-ingest
unclassified

Ingest any source into the Obsidian wiki by distilling its knowledge into interconnected wiki pages. Handles structured documents (PDFs, markdown, articles, papers, notes, folders), raw/unstructured text (chat exports, conversation logs, Slack/Discord…

Aug 26, 2026
wiki-status
unclassified

Show the current state of the wiki — what's been ingested, what's pending, and the delta between sources and wiki content. Use this skill when the user asks "what's the status", "how much is ingested", "what's left to process", "show me the delta", "what…

Aug 26, 2026
wiki-capture
unclassified

Save the current conversation as a permanent, structured wiki note. Use this skill when the user says "save this", "/wiki-capture", "capture this", "file this conversation", "preserve this", "add this to my wiki", or wants to turn what was just discussed into…

Aug 25, 2026
wiki-setup
unclassified

Initialize a new Obsidian wiki vault with the correct structure, special files, and configuration. Use this skill when the user wants to set up a new wiki from scratch, initialize the vault structure, create the .env file, or says things like "set up my…

Aug 25, 2026
claude-history-ingest
unclassified

Ingest Claude Code conversation history into the Obsidian wiki. Use this skill when the user wants to mine their past Claude conversations for knowledge, import their ~/.claude folder, extract insights from previous coding sessions, or says things like…

Aug 25, 2026
codex-history-ingest
unclassified

Ingest Codex CLI conversation history into the Obsidian wiki. Use this skill when the user wants to mine their past Codex sessions for knowledge, import their ~/.codex folder, extract insights from previous coding sessions, or says things like "process my…

Aug 25, 2026
Showing 8 of 39 collected skills.
iso-city-builder
web-developers

Generates playable isometric city-builder "games" — zone residential/commercial/industrial land, draw roads, watch buildings grow (or abandon) as demand and land value change, with cars routing over whatever road network the player actually built. Use when…

Aug 17, 2026
iso-living-world
web-developers

Generates living isometric pixel-art world "games" — ambient explorable cities/villages with a movable player, wandering NPCs with speech bubbles, ambient traffic, and district-based world layout. No win condition; the world itself is the product. Use when…

Aug 3, 2026
audio-composer
software-developers

Generates genre-appropriate sound effects and looping background music for a generated game. When ELEVENLABS_API_KEY is set, calls the ElevenLabs text-to-sound-effects API for real MP3 audio; otherwise falls back to Web Audio oscillator synthesis. Produces…

Apr 29, 2026
codesmith
software-developers

Writes the gameplay code for a Phaser 3 game (src/scenes/Game.js plus optional helpers). Reads the GDD, levels, and sprite/tile manifest; produces ES module code that consumes assets by name (never magic numbers). Use after sprite-artist and tile-artist have…

Apr 29, 2026
gameforge
software-developers

Orchestrator skill that turns a one-line description into a runnable Phaser 3 game. Coordinates eight sub-skills (game-designer, world-architect, sprite-artist, tile-artist, bg-artist, codesmith, playtester, refiner) into a deterministic-where-possible,…

Apr 29, 2026
manifest-auditor
software-quality-assurance-analysts-and-testers

Static analysis of Game.js that cross-references every animation key and texture key against manifest.json. Catches "Animation not found" and "Texture not found" bugs before the browser is opened. Run after codesmith, before playtester.

Apr 29, 2026
mobile-compat-checker
software-quality-assurance-analysts-and-testers

Checks 5 mobile-compatibility properties in the generated game (roundPixels, image-rendering CSS, devicePixelRatio, touch input, AudioContext unlock) and patches any missing items. Run after codesmith, before playtester.

Apr 29, 2026
palette-enforcer
software-developers

Quantizes all generated PNG assets (sprites, tiles, background) to a named 8-bit color palette to achieve visual coherence. Run after sprite-artist, tile-artist, and bg-artist, before codesmith. Writes state.style.palette so downstream skills know the chosen…

Apr 29, 2026
Showing 8 of 22 collected skills.
literature-review-agent
postsecondary-teachers-all-other

Step 3 of the PaperOrchestra pipeline (arXiv:2604.05018). Execute the literature search strategy from outline.json — discover candidate papers via web search, verify them through Semantic Scholar (Levenshtein > 70 fuzzy title match, temporal cutoff, dedup by…

Jul 13, 2026
content-refinement-agent
editors

Step 5 of the PaperOrchestra pipeline (arXiv:2604.05018). Iteratively refine drafts/paper.tex by simulating peer review and applying targeted revisions, with strict accept/revert halt rules, deterministic 0-100 decision bands (Accept/Minor/Major/Reject) that…

Jun 13, 2026
paper-orchestra
editors

Orchestrate the full PaperOrchestra (Song et al., 2026, arXiv:2604.05018) five-agent pipeline to turn unstructured research materials (idea, experimental log, LaTeX template, conference guidelines, optional figures) into a submission-ready LaTeX manuscript…

Jun 2, 2026
outline-agent
postsecondary-teachers-all-other

Step 1 of the PaperOrchestra pipeline (arXiv:2604.05018). Convert (idea.md, experimental_log.md, template.tex, conference_guidelines.md) into a strict JSON outline containing a plotting plan, literature search plan (Intro + Related Work), and section-level…

Jun 2, 2026
agent-research-aggregator
postsecondary-teachers-all-other

Pre-pipeline aggregator that scans AI agent cache directories (.claude, .cursor, .antigravity, .openclaw) or any user-specified directory for experimentation logs, extracts insights and numeric results, and formats them as PaperOrchestra-ready inputs (idea.md…

Apr 17, 2026
plotting-agent
postsecondary-teachers-all-other

Step 2 of the PaperOrchestra pipeline (arXiv:2604.05018). Execute the visualization plan from outline.json — render plots and conceptual diagrams from experimental_log.md and idea.md, optionally refine via VLM critique loop, and produce context-aware…

Apr 10, 2026
section-writing-agent
postsecondary-teachers-all-other

Step 4 of the PaperOrchestra pipeline (arXiv:2604.05018). ONE single multimodal LLM call that drafts the remaining paper sections (Abstract, Methodology, Experiments, Conclusion), extracts numeric values from experimental_log.md into LaTeX booktabs tables,…

Apr 10, 2026
paper-autoraters
postsecondary-teachers-all-other

Run the four paper-quality autoraters from PaperOrchestra (arXiv:2604.05018, App. F.3) — Citation F1 (P0/P1 partition + Precision/Recall/F1), Literature Review Quality (6-axis 0-100 with anti-inflation rules), SxS Overall Paper Quality (side-by-side), and SxS…

Apr 9, 2026
Showing 8 of 9 collected skills.
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