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ar9av
GitHub creator profile

ar9av

Repository-level view of 88 collected skills across 4 GitHub repositories.

skills collected
88
repositories
4
updated
Oct 21, 2026
repository explorer

Repositories and representative skills

wiki-setup
unclassified

Initialize or repair an Obsidian wiki vault's required structure and configuration. Use for new-vault setup, .env/config creation, reconfiguration, or broken setup recovery.

Oct 21, 2026
wiki-query
unclassified

Search and synthesize answers from the compiled Obsidian wiki, including cited and multi-hop answers. Use for questions about existing wiki knowledge or fast index-only lookups, and for challenge requests ("challenge this", "argue against X", "poke holes in…

Oct 21, 2026
llm-wiki
unclassified

Explain and apply the foundational LLM Wiki architecture and knowledge-management strategy. Use for setup, architecture, schema, or organization decisions; operational ingest/query/lint work uses dedicated skills.

Oct 21, 2026
wiki-lint
unclassified

Audit wiki health: broken links, orphans, contradictions, stale content, lifecycle and tag issues. Use for maintenance or health checks. Default is report-only; use wiki-dedup for page-identity merges.

Oct 21, 2026
wiki-capture
unclassified

Turn the current conversation or finding into a structured permanent wiki note. Use for save/capture/preserve requests; QUICK MODE writes a fast _raw/ note. Supports named-vault routing such as @research save this. This captures current discussion, not…

Oct 18, 2026
claude-history-ingest
unclassified

Ingest Claude Code conversation/session history into Obsidian as distilled knowledge. Use for importing or mining past Claude sessions, .claude data, project/session history, or audit logs.

Oct 13, 2026
codex-history-ingest
unclassified

Ingest Codex CLI conversation/session history into Obsidian as distilled knowledge. Use for importing or mining ~/.codex sessions, rollout files, indexes, or transcript logs; use wiki-agent for targeted topic-only recall.

Oct 13, 2026
copilot-history-ingest
unclassified

Ingest GitHub Copilot CLI/session history into Obsidian as distilled knowledge. Use for importing or mining Copilot history; not for general Copilot help, simple session search, or backup.

Oct 13, 2026
Showing 8 of 39 collected skills.
pixel-action-adventure
unclassified

Generates Zelda/Hyper-Light-style top-down action adventures with zero image assets — every sprite, prop, tile edge and effect is rasterized in code as 3-colors-plus-outline pixel art. Multi-level campaigns across distinct biomes (coast, jungle, snow,…

Sep 23, 2026
iso-city-builder
Web Developers

Generates playable isometric city-builder "games" — zone residential/commercial/industrial land, draw roads, watch buildings grow (or abandon) as demand and land value change, with cars routing over whatever road network the player actually built. Use when…

Aug 17, 2026
iso-living-world
Web Developers

Generates living isometric pixel-art world "games" — ambient explorable cities/villages with a movable player, wandering NPCs with speech bubbles, ambient traffic, and district-based world layout. No win condition; the world itself is the product. Use when…

Aug 3, 2026
audio-composer
Software Developers

Generates genre-appropriate sound effects and looping background music for a generated game. When ELEVENLABS_API_KEY is set, calls the ElevenLabs text-to-sound-effects API for real MP3 audio; otherwise falls back to Web Audio oscillator synthesis. Produces…

Apr 29, 2026
codesmith
Software Developers

Writes the gameplay code for a Phaser 3 game (src/scenes/Game.js plus optional helpers). Reads the GDD, levels, and sprite/tile manifest; produces ES module code that consumes assets by name (never magic numbers). Use after sprite-artist and tile-artist have…

Apr 29, 2026
gameforge
Software Developers

Orchestrator skill that turns a one-line description into a runnable Phaser 3 game. Coordinates eight sub-skills (game-designer, world-architect, sprite-artist, tile-artist, bg-artist, codesmith, playtester, refiner) into a deterministic-where-possible,…

Apr 29, 2026
manifest-auditor
Software Quality Assurance Analysts & Testers

Static analysis of Game.js that cross-references every animation key and texture key against manifest.json. Catches "Animation not found" and "Texture not found" bugs before the browser is opened. Run after codesmith, before playtester.

Apr 29, 2026
mobile-compat-checker
Software Quality Assurance Analysts & Testers

Checks 5 mobile-compatibility properties in the generated game (roundPixels, image-rendering CSS, devicePixelRatio, touch input, AudioContext unlock) and patches any missing items. Run after codesmith, before playtester.

Apr 29, 2026
Showing 8 of 23 collected skills.
cartoon-launch-film
unclassified

Render a music-only, hand-drawn cartoon launch film (about 45 s, square 1080, 30 fps) for an X, LinkedIn or Threads post. It has boiling ink linework, a mascot with on-model poses, squash and stretch, a paper-and-grass world and a synthesised 120 BPM score…

Oct 8, 2026
framesmith
unclassified

Start here for any framesmith request. framesmith is a library of motion-graphics, video and visual-design skills for AI agents; each template is driven by a brief and renders deterministically with Python and ffmpeg. Use this skill to pick the right template…

Oct 8, 2026
abstract-journey-film
unclassified

Render a music-only abstract title film (about 80 s, 16:9, 24 fps) in which a small glowing orb travels through a chain of worlds and lands on the logo. The worlds are a dark glitch data field, a UI card in a lit chamber, wireframes that fill into a web page,…

Oct 1, 2026
animated-character-explainer
unclassified

Render a narrated explainer video (about 45–90 s, 16:9) animated from layers. It uses a consistent cast of characters generated with gpt-image-2 on transparent backgrounds, with every pose kept on-model by reference-guided edits, plus transparent props, empty…

Oct 1, 2026
archive-launch-film
unclassified

Render a narrated archive-to-product launch film (about 60–90 s, 16:9). A dark documentary cold open plays single words synced to the voice over a falling dotted chart, archival engravings made with gpt-image-2, cutaway line drawings whose interiors flood…

Oct 1, 2026
blue-story-film
unclassified

Render a music-driven SaaS story film (about 60–90 s, 16:9) in the blue-light style. It opens with typewriter captions, a caret and a selection highlight over ghosted UI, then a huge 'Meet' word that collapses into the brand line. The body shows product UI in…

Oct 1, 2026
brand-icons
unclassified

Find, fetch, preview and credit real brand/logo SVG icons from thesvg.org (7,400+ marks, e.g. Claude, OpenAI, Cursor, GitHub Copilot, Stripe, Vercel, AWS, Figma, Docker). It picks the right variant for a light or dark background and renders crisp transparent…

Oct 1, 2026
brutalist-product-promo
unclassified

Render a 22-second brutalist / industrial product promo video (spec-sheet motion graphics) for any hardware, device, robot, drone, vehicle or tech product. The video is 9:16 with a signal-colour accent on black and white, and includes ASCII glitch fields,…

Oct 1, 2026
Showing 8 of 17 collected skills.
literature-review-agent
unclassified

Step 3 of the PaperOrchestra pipeline (arXiv:2604.05018). Execute the literature search strategy from outline.json — discover candidate papers via web search, verify them through Semantic Scholar (Levenshtein > 70 fuzzy title match, temporal cutoff, dedup by…

Oct 10, 2026
section-writing-agent
Technical Writers

Step 4 of the PaperOrchestra pipeline (arXiv:2604.05018). ONE single multimodal LLM call that drafts the remaining paper sections (Abstract, Methodology, Experiments, Conclusion), extracts numeric values from experimental_log.md into LaTeX booktabs tables,…

Sep 21, 2026
content-refinement-agent
Technical Writers

Step 5 of the PaperOrchestra pipeline (arXiv:2604.05018). Iteratively refine drafts/paper.tex by simulating peer review and applying targeted revisions, with strict accept/revert halt rules, deterministic 0-100 decision bands (Accept/Minor/Major/Reject) that…

Sep 21, 2026
plotting-agent
Software Developers

Step 2 of the PaperOrchestra pipeline (arXiv:2604.05018). Execute the visualization plan from outline.json — render plots and conceptual diagrams from experimental_log.md and idea.md, optionally refine via VLM critique loop, and produce context-aware…

Sep 21, 2026
paper-orchestra
Editors

Orchestrate the full PaperOrchestra (Song et al., 2026, arXiv:2604.05018) five-agent pipeline to turn unstructured research materials (idea, experimental log, LaTeX template, conference guidelines, optional figures) into a submission-ready LaTeX manuscript…

Sep 21, 2026
outline-agent
Postsecondary Teachers, All Other

Step 1 of the PaperOrchestra pipeline (arXiv:2604.05018). Convert (idea.md, experimental_log.md, template.tex, conference_guidelines.md) into a strict JSON outline containing a plotting plan, literature search plan (Intro + Related Work), and section-level…

Jun 2, 2026
agent-research-aggregator
Postsecondary Teachers, All Other

Pre-pipeline aggregator that scans AI agent cache directories (.claude, .cursor, .antigravity, .openclaw) or any user-specified directory for experimentation logs, extracts insights and numeric results, and formats them as PaperOrchestra-ready inputs (idea.md…

Apr 17, 2026
paper-autoraters
Postsecondary Teachers, All Other

Run the four paper-quality autoraters from PaperOrchestra (arXiv:2604.05018, App. F.3) — Citation F1 (P0/P1 partition + Precision/Recall/F1), Literature Review Quality (6-axis 0-100 with anti-inflation rules), SxS Overall Paper Quality (side-by-side), and SxS…

Apr 9, 2026
Showing 8 of 9 collected skills.
Showing 4 of 4 repositories
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