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Ar9av
GitHub 제작자 프로필

Ar9av

4개 GitHub 저장소에서 수집된 88개 skills를 저장소 단위로 보여줍니다.

수집된 skills
88
저장소
4
업데이트
2026년 11월 5일
저장소 탐색

저장소와 대표 skills

claude-history-ingest
미분류

Ingest Claude Code conversation/session history into Obsidian as distilled knowledge. Use for importing or mining past Claude sessions, .claude data, project/session history, or audit logs.

2026년 11월 5일
code-understand
미분류

Map the load-bearing files, symbols, callers, and dependencies of an unfamiliar codebase before making changes. Use for architecture orientation, impact analysis, what-would-break questions, or finding callers. Uses CodeGraph when available and a…

2026년 11월 5일
codex-history-ingest
미분류

Ingest Codex CLI conversation/session history into Obsidian as distilled knowledge. Use for importing or mining ~/.codex sessions, rollout files, indexes, or transcript logs; use wiki-agent for targeted topic-only recall.

2026년 11월 5일
copilot-history-ingest
미분류

Ingest GitHub Copilot CLI/session history into Obsidian as distilled knowledge. Use for importing or mining Copilot history; not for general Copilot help, simple session search, or backup.

2026년 11월 5일
cross-linker
미분류

Find and add missing cross-references between wiki pages. Use when pages are disconnected or after large ingestion. This modifies pages to add links; use wiki-lint for report-oriented structural auditing.

2026년 11월 5일
daily-update
미분류

Run or configure the daily wiki maintenance cycle: check source freshness, refresh the index and hot.md, and manage its scheduled 9 AM launchd/systemd/cron reminder. Use for daily or morning wiki refresh or scheduler setup and verification.

2026년 11월 5일
graph-colorize
미분류

Configure Obsidian graph colors by tag, folder, category, or visibility by updating .obsidian/graph.json. Use for graph colorization; preserve other graph settings and back up before changes.

2026년 11월 5일
hermes-history-ingest
미분류

Ingest Hermes agent history into Obsidian as distilled knowledge. Use for importing or mining ~/.hermes sessions, memories, or logs; use wiki-agent for targeted topic-only cross-agent recall.

2026년 11월 5일
수집된 skill 39개 중 8개를 표시합니다.
pixel-action-adventure
미분류

Generates Zelda/Hyper-Light-style top-down action adventures with zero image assets — every sprite, prop, tile edge and effect is rasterized in code as 3-colors-plus-outline pixel art. Multi-level campaigns across distinct biomes (coast, jungle, snow,…

2026년 9월 23일
iso-city-builder
웹 개발자

Generates playable isometric city-builder "games" — zone residential/commercial/industrial land, draw roads, watch buildings grow (or abandon) as demand and land value change, with cars routing over whatever road network the player actually built. Use when…

2026년 8월 17일
iso-living-world
웹 개발자

Generates living isometric pixel-art world "games" — ambient explorable cities/villages with a movable player, wandering NPCs with speech bubbles, ambient traffic, and district-based world layout. No win condition; the world itself is the product. Use when…

2026년 8월 3일
audio-composer
소프트웨어 개발자

Generates genre-appropriate sound effects and looping background music for a generated game. When ELEVENLABS_API_KEY is set, calls the ElevenLabs text-to-sound-effects API for real MP3 audio; otherwise falls back to Web Audio oscillator synthesis. Produces…

2026년 4월 29일
codesmith
소프트웨어 개발자

Writes the gameplay code for a Phaser 3 game (src/scenes/Game.js plus optional helpers). Reads the GDD, levels, and sprite/tile manifest; produces ES module code that consumes assets by name (never magic numbers). Use after sprite-artist and tile-artist have…

2026년 4월 29일
gameforge
소프트웨어 개발자

Orchestrator skill that turns a one-line description into a runnable Phaser 3 game. Coordinates eight sub-skills (game-designer, world-architect, sprite-artist, tile-artist, bg-artist, codesmith, playtester, refiner) into a deterministic-where-possible,…

2026년 4월 29일
manifest-auditor
소프트웨어 품질 보증 분석가·테스터

Static analysis of Game.js that cross-references every animation key and texture key against manifest.json. Catches "Animation not found" and "Texture not found" bugs before the browser is opened. Run after codesmith, before playtester.

2026년 4월 29일
mobile-compat-checker
소프트웨어 품질 보증 분석가·테스터

Checks 5 mobile-compatibility properties in the generated game (roundPixels, image-rendering CSS, devicePixelRatio, touch input, AudioContext unlock) and patches any missing items. Run after codesmith, before playtester.

2026년 4월 29일
수집된 skill 23개 중 8개를 표시합니다.
cartoon-launch-film
미분류

Render a music-only, hand-drawn cartoon launch film (about 45 s, square 1080, 30 fps) for an X, LinkedIn or Threads post. It has boiling ink linework, a mascot with on-model poses, squash and stretch, a paper-and-grass world and a synthesised 120 BPM score…

2026년 10월 8일
framesmith
미분류

Start here for any framesmith request. framesmith is a library of motion-graphics, video and visual-design skills for AI agents; each template is driven by a brief and renders deterministically with Python and ffmpeg. Use this skill to pick the right template…

2026년 10월 8일
abstract-journey-film
미분류

Render a music-only abstract title film (about 80 s, 16:9, 24 fps) in which a small glowing orb travels through a chain of worlds and lands on the logo. The worlds are a dark glitch data field, a UI card in a lit chamber, wireframes that fill into a web page,…

2026년 10월 1일
animated-character-explainer
미분류

Render a narrated explainer video (about 45–90 s, 16:9) animated from layers. It uses a consistent cast of characters generated with gpt-image-2 on transparent backgrounds, with every pose kept on-model by reference-guided edits, plus transparent props, empty…

2026년 10월 1일
archive-launch-film
미분류

Render a narrated archive-to-product launch film (about 60–90 s, 16:9). A dark documentary cold open plays single words synced to the voice over a falling dotted chart, archival engravings made with gpt-image-2, cutaway line drawings whose interiors flood…

2026년 10월 1일
blue-story-film
미분류

Render a music-driven SaaS story film (about 60–90 s, 16:9) in the blue-light style. It opens with typewriter captions, a caret and a selection highlight over ghosted UI, then a huge 'Meet' word that collapses into the brand line. The body shows product UI in…

2026년 10월 1일
brand-icons
미분류

Find, fetch, preview and credit real brand/logo SVG icons from thesvg.org (7,400+ marks, e.g. Claude, OpenAI, Cursor, GitHub Copilot, Stripe, Vercel, AWS, Figma, Docker). It picks the right variant for a light or dark background and renders crisp transparent…

2026년 10월 1일
brutalist-product-promo
미분류

Render a 22-second brutalist / industrial product promo video (spec-sheet motion graphics) for any hardware, device, robot, drone, vehicle or tech product. The video is 9:16 with a signal-colour accent on black and white, and includes ASCII glitch fields,…

2026년 10월 1일
수집된 skill 17개 중 8개를 표시합니다.
literature-review-agent
미분류

Step 3 of the PaperOrchestra pipeline (arXiv:2604.05018). Execute the literature search strategy from outline.json — discover candidate papers via web search, verify them through Semantic Scholar (Levenshtein > 70 fuzzy title match, temporal cutoff, dedup by…

2026년 10월 10일
section-writing-agent
기술 작가

Step 4 of the PaperOrchestra pipeline (arXiv:2604.05018). ONE single multimodal LLM call that drafts the remaining paper sections (Abstract, Methodology, Experiments, Conclusion), extracts numeric values from experimental_log.md into LaTeX booktabs tables,…

2026년 9월 21일
content-refinement-agent
기술 작가

Step 5 of the PaperOrchestra pipeline (arXiv:2604.05018). Iteratively refine drafts/paper.tex by simulating peer review and applying targeted revisions, with strict accept/revert halt rules, deterministic 0-100 decision bands (Accept/Minor/Major/Reject) that…

2026년 9월 21일
plotting-agent
소프트웨어 개발자

Step 2 of the PaperOrchestra pipeline (arXiv:2604.05018). Execute the visualization plan from outline.json — render plots and conceptual diagrams from experimental_log.md and idea.md, optionally refine via VLM critique loop, and produce context-aware…

2026년 9월 21일
paper-orchestra
편집자

Orchestrate the full PaperOrchestra (Song et al., 2026, arXiv:2604.05018) five-agent pipeline to turn unstructured research materials (idea, experimental log, LaTeX template, conference guidelines, optional figures) into a submission-ready LaTeX manuscript…

2026년 9월 21일
outline-agent
기타 중등 후 교사

Step 1 of the PaperOrchestra pipeline (arXiv:2604.05018). Convert (idea.md, experimental_log.md, template.tex, conference_guidelines.md) into a strict JSON outline containing a plotting plan, literature search plan (Intro + Related Work), and section-level…

2026년 6월 2일
agent-research-aggregator
기타 중등 후 교사

Pre-pipeline aggregator that scans AI agent cache directories (.claude, .cursor, .antigravity, .openclaw) or any user-specified directory for experimentation logs, extracts insights and numeric results, and formats them as PaperOrchestra-ready inputs (idea.md…

2026년 4월 17일
paper-autoraters
기타 중등 후 교사

Run the four paper-quality autoraters from PaperOrchestra (arXiv:2604.05018, App. F.3) — Citation F1 (P0/P1 partition + Precision/Recall/F1), Literature Review Quality (6-axis 0-100 with anti-inflation rules), SxS Overall Paper Quality (side-by-side), and SxS…

2026년 4월 9일
수집된 skill 9개 중 8개를 표시합니다.
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