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Ar9av
GitHub クリエイタープロフィール

Ar9av

3 件の GitHub リポジトリにある 70 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
70
リポジトリ
3
更新
2026年9月6日
リポジトリエクスプローラー

リポジトリと代表的な skills

wiki-lint
未分類

Audit and maintain the health of the Obsidian wiki. Use this skill when the user wants to check their wiki for issues, find orphaned pages, detect contradictions, identify stale content, fix broken wikilinks, or perform general maintenance on their knowledge…

2026年9月6日
llm-wiki
未分類

The foundational knowledge distillation pattern for building and maintaining an AI-powered Obsidian wiki. Based on Andrej Karpathy's LLM Wiki architecture. Use this skill whenever the user wants to understand the wiki pattern, set up a new knowledge base, or…

2026年9月5日
wiki-ingest
未分類

Ingest any source into the Obsidian wiki by distilling its knowledge into interconnected wiki pages. Handles structured documents (PDFs, markdown, articles, papers, notes, folders), raw/unstructured text (chat exports, conversation logs, Slack/Discord…

2026年8月26日
wiki-status
未分類

Show the current state of the wiki — what's been ingested, what's pending, and the delta between sources and wiki content. Use this skill when the user asks "what's the status", "how much is ingested", "what's left to process", "show me the delta", "what…

2026年8月26日
wiki-capture
未分類

Save the current conversation as a permanent, structured wiki note. Use this skill when the user says "save this", "/wiki-capture", "capture this", "file this conversation", "preserve this", "add this to my wiki", or wants to turn what was just discussed into…

2026年8月25日
wiki-setup
未分類

Initialize a new Obsidian wiki vault with the correct structure, special files, and configuration. Use this skill when the user wants to set up a new wiki from scratch, initialize the vault structure, create the .env file, or says things like "set up my…

2026年8月25日
claude-history-ingest
未分類

Ingest Claude Code conversation history into the Obsidian wiki. Use this skill when the user wants to mine their past Claude conversations for knowledge, import their ~/.claude folder, extract insights from previous coding sessions, or says things like…

2026年8月25日
codex-history-ingest
未分類

Ingest Codex CLI conversation history into the Obsidian wiki. Use this skill when the user wants to mine their past Codex sessions for knowledge, import their ~/.codex folder, extract insights from previous coding sessions, or says things like "process my…

2026年8月25日
収集済み skill 39 件中 8 件を表示しています。
iso-city-builder
ウェブ開発者

Generates playable isometric city-builder "games" — zone residential/commercial/industrial land, draw roads, watch buildings grow (or abandon) as demand and land value change, with cars routing over whatever road network the player actually built. Use when…

2026年8月17日
iso-living-world
ウェブ開発者

Generates living isometric pixel-art world "games" — ambient explorable cities/villages with a movable player, wandering NPCs with speech bubbles, ambient traffic, and district-based world layout. No win condition; the world itself is the product. Use when…

2026年8月3日
audio-composer
ソフトウェア開発者

Generates genre-appropriate sound effects and looping background music for a generated game. When ELEVENLABS_API_KEY is set, calls the ElevenLabs text-to-sound-effects API for real MP3 audio; otherwise falls back to Web Audio oscillator synthesis. Produces…

2026年4月29日
codesmith
ソフトウェア開発者

Writes the gameplay code for a Phaser 3 game (src/scenes/Game.js plus optional helpers). Reads the GDD, levels, and sprite/tile manifest; produces ES module code that consumes assets by name (never magic numbers). Use after sprite-artist and tile-artist have…

2026年4月29日
gameforge
ソフトウェア開発者

Orchestrator skill that turns a one-line description into a runnable Phaser 3 game. Coordinates eight sub-skills (game-designer, world-architect, sprite-artist, tile-artist, bg-artist, codesmith, playtester, refiner) into a deterministic-where-possible,…

2026年4月29日
manifest-auditor
ソフトウェア品質保証アナリスト・テスター

Static analysis of Game.js that cross-references every animation key and texture key against manifest.json. Catches "Animation not found" and "Texture not found" bugs before the browser is opened. Run after codesmith, before playtester.

2026年4月29日
mobile-compat-checker
ソフトウェア品質保証アナリスト・テスター

Checks 5 mobile-compatibility properties in the generated game (roundPixels, image-rendering CSS, devicePixelRatio, touch input, AudioContext unlock) and patches any missing items. Run after codesmith, before playtester.

2026年4月29日
palette-enforcer
ソフトウェア開発者

Quantizes all generated PNG assets (sprites, tiles, background) to a named 8-bit color palette to achieve visual coherence. Run after sprite-artist, tile-artist, and bg-artist, before codesmith. Writes state.style.palette so downstream skills know the chosen…

2026年4月29日
収集済み skill 22 件中 8 件を表示しています。
literature-review-agent
その他の高等教育教員

Step 3 of the PaperOrchestra pipeline (arXiv:2604.05018). Execute the literature search strategy from outline.json — discover candidate papers via web search, verify them through Semantic Scholar (Levenshtein > 70 fuzzy title match, temporal cutoff, dedup by…

2026年7月13日
content-refinement-agent
編集者

Step 5 of the PaperOrchestra pipeline (arXiv:2604.05018). Iteratively refine drafts/paper.tex by simulating peer review and applying targeted revisions, with strict accept/revert halt rules, deterministic 0-100 decision bands (Accept/Minor/Major/Reject) that…

2026年6月13日
paper-orchestra
編集者

Orchestrate the full PaperOrchestra (Song et al., 2026, arXiv:2604.05018) five-agent pipeline to turn unstructured research materials (idea, experimental log, LaTeX template, conference guidelines, optional figures) into a submission-ready LaTeX manuscript…

2026年6月2日
outline-agent
その他の高等教育教員

Step 1 of the PaperOrchestra pipeline (arXiv:2604.05018). Convert (idea.md, experimental_log.md, template.tex, conference_guidelines.md) into a strict JSON outline containing a plotting plan, literature search plan (Intro + Related Work), and section-level…

2026年6月2日
agent-research-aggregator
その他の高等教育教員

Pre-pipeline aggregator that scans AI agent cache directories (.claude, .cursor, .antigravity, .openclaw) or any user-specified directory for experimentation logs, extracts insights and numeric results, and formats them as PaperOrchestra-ready inputs (idea.md…

2026年4月17日
plotting-agent
その他の高等教育教員

Step 2 of the PaperOrchestra pipeline (arXiv:2604.05018). Execute the visualization plan from outline.json — render plots and conceptual diagrams from experimental_log.md and idea.md, optionally refine via VLM critique loop, and produce context-aware…

2026年4月10日
section-writing-agent
その他の高等教育教員

Step 4 of the PaperOrchestra pipeline (arXiv:2604.05018). ONE single multimodal LLM call that drafts the remaining paper sections (Abstract, Methodology, Experiments, Conclusion), extracts numeric values from experimental_log.md into LaTeX booktabs tables,…

2026年4月10日
paper-autoraters
その他の高等教育教員

Run the four paper-quality autoraters from PaperOrchestra (arXiv:2604.05018, App. F.3) — Citation F1 (P0/P1 partition + Precision/Recall/F1), Literature Review Quality (6-axis 0-100 with anti-inflation rules), SxS Overall Paper Quality (side-by-side), and SxS…

2026年4月9日
収集済み skill 9 件中 8 件を表示しています。
3 件中 3 件のリポジトリを表示
すべてのリポジトリを表示しました