Record Unity architecture decisions (ADR) with rationale
Skills in this repository
Besty0728/Unity-Skills - Page 2
SkillsMP has collected 84 skills from Besty0728/Unity-Skills. Open a skill to review its source and details.
Besty0728/Unity-SkillsShowing 40 of 84 collected skills.
Edit Unity Animator Controllers and drive runtime parameters
Source text: Mixed languages
Advise on Unity gameplay and system architecture
Advise on Unity assembly definitions (asmdef)
Drive Unity Behavior behavior graphs and blackboard variables
Advise on starter architecture blueprints for small games
Clean up and audit a Unity project
Capture and query the Unity Editor console
Inspect debug, diagnostics and compile state
Source text: Mixed languages
Source-anchored design rules for DOTween 1.3.015
Manage project-wide GraphicsSettings and QualitySettings
Automate HybridCLR C# hot-update prebuild
Advise on Unity Inspector authoring UX
Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.
Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. For clicks-and-drag workflows that do not need REST automation.
Manually create and edit Materials and assign them to objects using Unity Editor UI. For one-off material tweaks that do not need REST automation.
Manually navigate, save, and manage scenes using Unity Editor UI. For simple Scene view workflows that do not need REST automation.
Source-anchored design rules for Netcode for GameObjects 2.x
Set up Netcode for GameObjects (NGO 2.x) multiplayer
Advise on choosing Unity design patterns
Advise on Unity performance red flags
Run Unity physics queries and configure physics
Source text: Mixed languages
Doc-anchored design rules for PICO Unity Integration SDK v3.4.0 — XR/MR/platform services, version diffs 2.x-3.4, hallucination shields
Source text: Mixed languages
Configure modern SRP post-processing on URP/HDRP
Source-anchored design rules for PrimeTween 1.4.6
Model editable meshes with ProBuilder for blockout
Capture read-only Unity runtime performance snapshots
Source text: Mixed languages
Advise on reconnoitering an existing Unity project
Advise on Unity scene composition contracts
Advise on assigning Unity script roles
Advise on Unity gameplay script quality
Manage HLSL/ShaderLab .shader files
Source-anchored Shader Graph design rules for Unity 2022.3
Create and inspect Shader Graph assets
AI-powered scene queries, layout and auto-binding. AI
Operate on Unity Terrain
Advise on Unity testability
Source-anchored design rules for UniTask 2.5.10
Manage the Universal Render Pipeline (URP)
Work with the SRP Volume framework