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procedural-landscapes

Stars4
Forks2
UpdatedFebruary 8, 2026 at 21:32

Generate procedural 3D landscapes and terrain in Three.js using WebGPU compute shaders with automatic WebGL2 fallback. Covers heightmap generation via FBM noise, ridged multifractal, and domain warping; chunked LOD terrain meshes; slope-based multi-material texturing; procedural water planes; atmospheric sky rendering; and instanced vegetation scattering. Use when building terrain generators, open-world environments, landscape visualizers, flight simulators, or any 3D scene requiring procedural ground surfaces. Triggers: "procedural terrain", "landscape generator", "heightmap", "terrain mesh", "procedural world", "open world", "terrain LOD", "terrain chunks", "noise terrain", "3D landscape".

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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