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procedural-landscapes

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Mis à jour8 février 2026 à 21:32

Generate procedural 3D landscapes and terrain in Three.js using WebGPU compute shaders with automatic WebGL2 fallback. Covers heightmap generation via FBM noise, ridged multifractal, and domain warping; chunked LOD terrain meshes; slope-based multi-material texturing; procedural water planes; atmospheric sky rendering; and instanced vegetation scattering. Use when building terrain generators, open-world environments, landscape visualizers, flight simulators, or any 3D scene requiring procedural ground surfaces. Triggers: "procedural terrain", "landscape generator", "heightmap", "terrain mesh", "procedural world", "open world", "terrain LOD", "terrain chunks", "noise terrain", "3D landscape".

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

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