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progression-design

Design player progression through capability, challenge, content, mastery, rewards, pacing, prerequisites, catch-up, and long-term goals without turning time spent into the only progression axis.

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Source facts

Repository
Dadmin88/hermes-agency
Last source activity
August 16, 2026 at 06:25
Detected SKILL.md language
English
Stars
8
Forks
2

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