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sprite-animation

2D sprite sheet management, frame animation sequencing, and Aseprite integration guide for games. Covers sprite grid slicing, animation state machines (idle, walk, attack, death), frame duration timing, tag loops, and Go animation controllers in Ebitengine. Activate when slicing sprite sheets, configuring character animations, integrating Aseprite files (.ase/.aseprite), or writing game animation controllers.

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Source facts

Repository
danicat/skills
Last source activity
August 23, 2026 at 23:25
Detected SKILL.md language
English
Stars
16
Forks
3

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