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dreadnought-hooks

How to hook a native UFunction in the Dreadnought client without corrupting UObjects. Use before adding or reviewing any MinHook target - a UE4 native function exists as an exec thunk plus a real body with completely different signatures, and hooking the wrong one writes through a UObject header and silently breaks the Blueprint VM. Covers finding the real body, choosing a signature, and the symptoms of getting it wrong.

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Repository
darkace1998/Dreadnought-Revival-project
Last source activity
August 2, 2026 at 21:43
Detected SKILL.md language
English
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5
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0

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