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ux-desktop

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UpdatedJune 27, 2026 at 20:42

Apply medium-specific UX reasoning for DESKTOP applications (mouse/trackpad + keyboard, large screen, multi-window). Use this skill alongside ux-first-principles whenever the target is a desktop app — Windows, macOS, or Linux, native or web-in-a-window — and the decision is affected by input precision, information density, hover, multi-window behavior, or keyboard operation. Trigger it for "design a desktop app screen", "lay out this desktop dashboard", "what should the desktop layout be", or any UI work where the user is on a pointer-and-keyboard machine. This skill holds only what CHANGES for desktop; the invariant principles live in ux-first-principles. It does NOT pick colors, fonts, or platform chrome — see the render-time handoff below.

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