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ux-mobile

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UpdatedJune 27, 2026 at 20:42

Apply medium-specific UX reasoning for MOBILE (phone) applications — touch input, small screen, one-handed use, single-surface focus. Use this skill alongside ux-first-principles whenever the target is a phone app (iOS or Android, native or otherwise) and the decision is affected by touch target sizing, the absence of hover, thumb reach, limited screen real estate, or single-task focus. Trigger it for "design a mobile screen", "lay out this phone app", "what should the mobile navigation be", or any UI work on a handheld touch device. This skill holds only what CHANGES for phones; the invariant principles live in ux-first-principles. It does NOT pick colors, fonts, or platform chrome — see the render-time handoff below.

Installation

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